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Phoron Deposit Away Site #20730

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4000daniel1
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This site is something of an experiment. It features a special mineral deposit with lots of phoron. When the deposit is drilled, it'll activate four mob spawners some distance away that'll send fauna towards it. There can be a total of 20 active fauna on the map at once (5 per spawner.) There's no limit on how many mobs can spawn in total (for now.)

The idea is to make an away site with a clear goal and challenge, which requires multiple people across different departments to accomplish safely. Security to defend against the waves of fauna, engineering to construct and maintain barricades/other defenses (very important), mining to handle the drill, and of course medical in case something goes wrong. You can't do it solo, trust me I've tried.

Once the deposit has been fully depleted, (takes about 15 minutes or so) the team will have to sally out of their barricades and fight their way back to their shuttle. Cause again, the mobs won't stop coming. I think it's more interesting that way. But it ends with LOTS of fauna corpses, of which the performance impact on a populated server might be too severe to justify? I've no clue.

I also added some atmospheric sound and music which plays once the deposit is drilled. Hopefully sets the tone without being too overbearing.

This required a lot of code. I do not know how to code. I've tried to be thorough, but may still want to review it under some extra scrutiny.

See the changelog for some other small tweaks.

Asset Licenses

The following assets that have not been created by myself are included in this PR:

| sound/music/phoron_deposit.ogg | bretbernhoft & Universfield | Pixabay Content Licence | https://pixabay.com/service/license-summary/

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!review

@github-actions github-actions bot added 🗺️ Mapping - Away Ship/Away Site The PR touches away ship and/or away site map files. Sounds labels Apr 30, 2025
@4000daniel1
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In accordance with the new policy I'll go ahead and say I used qodo, an AI VSC plugin along with co-pilot to figure out certain parts of the code in this PR. I don't think I would have been able to get things working otherwise, without asking a million stupid questions in code dungeon.

Given that it's now discouraged I'll refrain from doing it in any future PR.

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