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Expands the medbay recovery ward and adds a cryo pod and a spawn point. #20772
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Can people outside in the hallway see far enough to see people in the beds? If not, I'd want to make sure they're in visible range. I would also recommend adding a button to open the public access door adjacent to each bed, so that if a patient wants to let someone in, they can do so without having to get up out of the bed (which given their condition might not make any sense for them). |
!review |
Beds are 7 tiles away from the hallway, which i believe is at the very edge of the screen, so that should be fine. I'm hesitant to add the button next to the bed because realistically it would be something that you'd ask to have people be let in. |
I agree with everything on this PR except for the private spawnpoint. Rounds should be centered around public interaction and not private roleplay. With this, a person can spawn in on a private room and have an entire round isolated from the other players, and our mechanics should not encourage this. |
I firmly disagree. This isn't a private room. It's the medbay. Sure, it's not 100% public, but it's no different to security officers roleplaying within their department, or engineers sitting in the lobby chatting. It inherently invites interaction as a job's role is implied in the function of the room. It's a medical ward, doctors will be coming in and checking in. If you want private lockdown RP spaces to attack, I'd argue the two holodecks are WAY worse than this expansion is. No, you can't spawn there, sure, but you can just walk 20 tiles from one of our existing spawn points and be there. |
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Off-duty crew and passengers can now spawn in the medbay recovery room, for that sweet, sweet medical RP.
Vastly expanded the medbay recovery ward, including:
!!Misplaced camera and light in the wall have been fixed!! Rack of toiletries has been replaced with vendor!!