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Expands the medbay recovery ward and adds a cryo pod and a spawn point. #20772

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FlamingLily
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@FlamingLily FlamingLily commented May 17, 2025

Off-duty crew and passengers can now spawn in the medbay recovery room, for that sweet, sweet medical RP.

Vastly expanded the medbay recovery ward, including:

  • Cryo pod (duh)
  • Nav terminal, to watch the ship fly as the days crawl by
  • Sink and hygiene vendor
  • dining/general purpose rec table with uno
  • MRE vendor, for that sweet, sweet, hospital grade food
  • Coffee vendor, for that sweet, sweet, coffee.
  • Public access doorway (still needs access to enter, but unrestricted to exit, so if you spawn there and no one is around, you're not screwed)
  • Button to open said public access doorway, for visitors
  • Requests console, maintenance panels.
    image
    !!Misplaced camera and light in the wall have been fixed!! Rack of toiletries has been replaced with vendor!!

@FlamingLily FlamingLily requested a review from DreamySkrell as a code owner May 17, 2025 14:18
@github-actions github-actions bot added the 🗺️ Mapping - Horizon The PR touches the Horizon map files. label May 17, 2025
@Batrachophreno
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Can people outside in the hallway see far enough to see people in the beds? If not, I'd want to make sure they're in visible range. I would also recommend adding a button to open the public access door adjacent to each bed, so that if a patient wants to let someone in, they can do so without having to get up out of the bed (which given their condition might not make any sense for them).

@FlamingLily
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!review

@FlamingLily
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Can people outside in the hallway see far enough to see people in the beds? If not, I'd want to make sure they're in visible range. I would also recommend adding a button to open the public access door adjacent to each bed, so that if a patient wants to let someone in, they can do so without having to get up out of the bed (which given their condition might not make any sense for them).

Beds are 7 tiles away from the hallway, which i believe is at the very edge of the screen, so that should be fine. I'm hesitant to add the button next to the bed because realistically it would be something that you'd ask to have people be let in.

@senorsapo
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I agree with everything on this PR except for the private spawnpoint. Rounds should be centered around public interaction and not private roleplay. With this, a person can spawn in on a private room and have an entire round isolated from the other players, and our mechanics should not encourage this.

@FlamingLily
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I agree with everything on this PR except for the private spawnpoint. Rounds should be centered around public interaction and not private roleplay. With this, a person can spawn in on a private room and have an entire round isolated from the other players, and our mechanics should not encourage this.

I firmly disagree. This isn't a private room. It's the medbay. Sure, it's not 100% public, but it's no different to security officers roleplaying within their department, or engineers sitting in the lobby chatting. It inherently invites interaction as a job's role is implied in the function of the room. It's a medical ward, doctors will be coming in and checking in.

If you want private lockdown RP spaces to attack, I'd argue the two holodecks are WAY worse than this expansion is. No, you can't spawn there, sure, but you can just walk 20 tiles from one of our existing spawn points and be there.

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The requests console in the recovery ward should be using the correct directional subtype, rather than the east subtype with a varedited dir.

Please use a full steel tile under the airlock permitting entrance to the recovery ward from the hall, not plating.

image

@hazelrat hazelrat added the Changes Required The PR requires changes before it can be approved and/or merged. label May 24, 2025
@FlamingLily FlamingLily requested a review from hazelrat May 25, 2025 03:01
@hazelrat hazelrat removed the Changes Required The PR requires changes before it can be approved and/or merged. label May 25, 2025
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5 participants