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AuthMeReloaded 5.7.0

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@Xephi Xephi released this 20 Apr 07:08

AuthMe 5.7.0

This release focuses on stability, reconnect handling, mail reliability, and cleanup of long-deprecated code, while also improving localization support across
commands.

Breaking changes

  • Java 17 is now required for AuthMe
    5.7.0.
  • Legacy xAuth and Whirlpool support has been removed. If your server still depends on those old hash formats, migrate before upgrading.

Improvements

  • Replaced hardcoded command strings with translatable MessageKey entries, improving localization coverage.
  • Restored thrown ender pearls and mounted vehicles more reliably after reconnect.
  • Enforced name/IP restrictions earlier during AsyncPlayerPreLoginEvent for better protection.

Fixes

  • Fixed stale disk limbo data when a player quits before limbo is fully created.
  • Fixed concurrent access issues affecting SQLite, timed counters, logout flow, and mail handling.
  • Prevented SMTP sending from freezing the main server thread by dispatching mail work asynchronously.
  • Corrected SSL/TLS handling for mail delivery and added the Email.sslCheckServerIdentity setting.
  • Fixed teleport edge cases, including the y = 0 bug and spawn handling for unregistered players when registration is not forced.
  • Fixed AccountsCommand self-lookup to use the correct self-owned accounts message.

Maintenance

  • Updated dependencies and build tooling.
  • Refreshed CI compatibility, including ProtocolLib
    5.3.0 and Multiverse 4.3.16 updates.