What's Changed
- fixed two bugs by @hsalehipour in #97
- Added a faster and more accurate algorithm for mesh_boundary_masker by @hsalehipour in #96
- Used center of f_1 as an additional storage and also fixed some bugs by @hsalehipour in #99
- Added a helper function for bc related warp functions by @hsalehipour in #98
- Moved omega from an attribute of the collision to the input of its callable by @hsalehipour in #100
- Fixed the momentum exchange method in the JAX backend. by @hsalehipour in #101
- Implemented voxel-mesh intersection by @BIackthorn in #102
- Converted examples to functional. Made compute_backend name consistent. by @mehdiataei in #105
- Added synchronization to fix a strange i/o behaviour when Warp backend… by @hsalehipour in #110
- Added wind turbine gif by @mehdiataei in #116
- Improved KBC performance by @hsalehipour in #124
- Out of Core Examples by @loliverhennigh in #142
- Push pull by @hsalehipour in #143
- Immersed Boundary Method Implementation with Examples by @mehdiataei in #115
- Update packages for 0.3.0 release. Added version option. by @mehdiataei in #145
New Contributors
- @BIackthorn made their first contribution in #102
Full Changelog: v0.2.1...v0.3.0