Use a single display driver for all AOVs in the render delegate #2286
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Changes proposed in this pull request
Instead of creating one display driver (driver_aov) for each AOV, I'm using the "main driver" which is already used for beauty, position, and id.
For that I'm adding 2 array attributes, for the AOV names and the buffer pointers.
In
driver_process_bucket
, as we iterate over the output results, based on the AOV name we pass the data to the corresponding buffers.This makes it much more interactive for scenes having imagers and a lot of AOVs
Issues fixed in this pull request
Fixes #2284