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Releases: Autodesk/arnold-usd

Arnold 7.4.1.0

31 Mar 09:07
e541ae2
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7.4.1.0

Features

  • usd#2148 - Leverage new Shared Arrays API in the render delegate.
  • usd#2227 - Hydra procedural breaks the Arnold logging settings
  • usd#2228 - Release usd stage after the hydra procedural translation
  • usd#2240 - Default volume shader should be assigned in the usd procedural
  • usd#2242 - Support HDARNOLD_DEBUG_SCENE env var in the hydra procedural
  • usd#2248 - Enable the hydra mode of the procedural by default

Bug fixes

  • usd#2208 - Fix unnecessary allocations in the instancer and mesh.
  • usd#2218 - Fix Hydra warning with orthographic cameras
  • usd#2219 - Fix race condition in hydra with node names
  • usd#2225 - Fix crash in point instancers with missing prototypes
  • usd#2224 - Fix warning "HdArnoldDriverMain is already installed"
  • usd#2234 - Fix warning "Selected hydra renderer doesn't support prim type 'RenderSettings'"
  • usd#2232 - Fix incorrect husk render of left handed indexed meshes with normals.
  • usd#2239 - OpenVDB asset with explicit fieldName does not render in hydra
  • usd#1402 - Incorrect transform when exporting parented objects to USD

Arnold 7.4.0.0

31 Mar 09:03
7e2e0c2
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7.4.0.0

Bug fixes

  • usd#2201 - Hydra procedural should not modify the input usd stage with shutter range
  • usd#2197 - MaterialX textures not applied properly in hydra through mayaHydra

Arnold 7.3.7.0

19 Feb 14:45
83c7fab
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7.3.7.0

Feature

  • usd#2160 - Support OSL code generated from image shaders in MaterialX 1.38.10
  • usd#2170 - Fix handling of render tags in hydra.
  • usd#2176 - Support distant light's normalize attribute
  • usd#2177 - Declare render delegate's stop render instead of pause.
  • usd#2183 - Enable JUnit reports
  • usd#2190 - Save the time taken to read the stage in the stats.

Bug fixes

  • usd#2159 - User data errors with deformed meshes and subdivision
  • usd#2168 - Workaround a bug in USD >= 24.08 by resampling values returned by SamplePrimvar.
  • usd#2187 - Cannot override output image with arnold product types

Arnold 7.3.6.0

17 Dec 10:33
2c461b7
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[7.3.6.0]

Feature

  • usd#2119 - Support options shader_override attribute
  • usd#2088 - Remove deprecated schemas
  • usd#2110 - Represent arnold operators as shader primitives
  • usd#2145 - First support of versioned schemas

Bug fixes

  • usd#2129 - Fixed crashes when instancers have empty / invalid positions
  • usd#2131 - Wrong transform when an instanceable prim is not xformable
  • usd#2133 - Fixed crash when the root primitive is invalid
  • usd#2122 - RectLight doesn't take width / height into account with scenes exported from Arnold
  • usd#1764 - ArnoldUsd schema was missing from Arnold SDK
  • usd#2154 - Husk renders can miss scene updates

Arnold 7.3.5.0

08 Nov 11:17
803176f
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[7.3.5.0]

Feature

  • usd#1738 - Support all camera Arnold attributes in Hydra
  • usd#1965 - Write color manager attributes in the RenderSettings primitive
  • usd#1974 - Delegate should only create default shaders when needed
  • usd#1959 - Improve translation of normals and primvars in hydra
  • usd#1946 - Support color space in materialx for hydra
  • usd#1972 - Ensure subdivision is disabled when subdiv iterations is equal to 0 in Hydra
  • usd#1982 - Fix subdivision when primvars are set in parent primitives
  • usd#1979 - Support treatAsPoint in Hydra photometric lights
  • usd#1987 - Author familyName and familyType in GeomSubsets written as USD
  • usd#2000 - Write light filters through node graphs so they can be rendered in Hydra
  • usd#1997 - Apply correct amount of transform keys when xformOp is set on parent prims
  • usd#2003 - Choose render settings primitive through hydra scene loader
  • usd#2019 - Support purpose in the hydra procedural
  • usd#2010 - Support TreatAsPoint in spot lights
  • usd#2017 - Set root transform and node id in the hydra procedural
  • usd#2015 - Support hydra points with empty widths
  • usd#2008 - Write spot and photometric lights as UsdLux schemas
  • usd#2030 - Write background and atmosphere shaders under a node graph for hydra support
  • usd#2031 - Write AOV shaders under a node graph for hydra support
  • usd#2025 - Write imagers through node graphs for hydra support
  • usd#2042 - Follow hydra normals skinning behavior in the procedural.
  • usd#1174 - When the render errors or is aborted, husk will now exit with error code (houdini >= 20.5)
  • usd#2057 - Add Ginstance support in hydra and fix a data race issue.
  • usd#2055 - Support animated curves orientations in hydra
  • usd#2053 - Visibility and sidedness attributes not supported in Arnold native hydra prims
  • usd#2058 - Support UsdPlane primitives
  • usd#2061 - Support arnold light groups in Hydra
  • usd#2064 - Support instances of ArnoldProceduralCustom primitives
  • usd#2067 - Do not author useless "normals" user data in meshes/curves through the procedural
  • usd#1118 - Add profile/stats settings to the Render Settings
  • usd#2080 - Author animated shader attributes in a way that they can render in hydra
  • usd#2082 - Support arnold cameras in hydra
  • usd#2084 - Imagers should be applied to all drivers
  • usd#2086 - Compute FOV in the procedural and hydra in a similar manner
  • usd#2047 - Shaders exports should be bound to a material
  • usd#2109 - Expose hydra parameter in the procedural
  • usd#2107 - Support procedural updates in hydra mode
  • usd#2111 - Add support for transform_keys in xform primitives

Bug fixes

  • usd#1961 - Random curves width in Hydra when radius primvars are authored
  • usd#1977 - Aov shaders not set properly in hydra mode of the scene format
  • usd#1984 - Cylinder lights not taking normalization into account through USD
  • usd#1994 - Fixed hydra errors with varying topologies, and incorrect velocities in first renders.
  • usd#1992 - Support hydra skinned positions with more than 3 keys
  • usd#2027 - Fix faceVarying normals interpolation in the procedural when the mesh is left handed.
  • usd#1837 - Fix motion blur of instanced skinned geometry with animated parent matrix
  • usd#2037 - Improve instances and objects motion blur coherence.
  • usd#2078 - Ensure the hydra render callback is always invoked
  • usd#2094 - Support material interactive updates in the procedural
  • usd#2092 - Fix interactive update issue when prims visibility is tweaked in the procedural
  • usd#2102 - Remove hydra warning subdiv_iterations: use type BYTE, not INT
  • usd#2105 - Ensure the Arnold scene isn't modified after a Hydra batch render started
  • usd#2127 - Support deform_keys in curves

Build

  • usd#1969 - Remove support for USD versions older than 21.05

Arnold 7.3.4.1

03 Oct 09:13
7e33159
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[7.3.4.1]

Bug fixes

  • usd#2090 - Fixed crashes when registering the TfNotice callback multiple times

Arnold 7.3.4.0

02 Sep 12:12
9e9b8d0
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[7.3.4.0]

Bug fixes

  • usd#2075 - Ensure options attributes are not set while a hydra render is in progress

Arnold 7.3.3.1

02 Sep 12:12
a33145a
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[7.3.3.1]

Bug fixes

  • usd#1989 - Support mixed half/float channels when using the render delegate in batch mode with husk.
  • usd#1610 - Proper support of arnold:visibility primvar in hydra

Arnold 7.3.3.0

26 Jul 07:15
d935002
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[7.3.3.0]

Feature

  • usd#1814 - Support skinning on USD curves and points
  • usd#1939 - Support primvars as user data on lights
  • usd#1950 - Avoid creating a render delegate in batch mode when ARNOLD_FORCE_ARBORT_ON_LICENSE_FAIL is set and the license isn't found.
  • usd#1918 - Use batch render sessions for husk renders
  • usd#1955 - Improve USD authoring of quad and mesh lights in the writer

Bug fixes

  • usd#1861 - Fix BasisCurves disappearing on interactive updates
  • usd#1927 - Fix procedural updates during iteractive changes of non-leaf primitives
  • usd#1661 - In the procedural the subdivision meshes will use the normals generated by the subdivision algorithm instead of the normal primvar.
  • usd#1919 - Fix rendering multiple frames with husk.
  • usd#1952 - Don't write camera aperture parameters if they're already set
  • usd#1902 - Fix invalid Cache ID sporadic error
  • usd#1940 - Incorrect handling of shaders referenced in multiple materials

Arnold 7.3.2.1

20 Jun 08:42
6e91505
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[7.3.2.1]

Bug fixes

  • usd#1923 - Fix instance primvar indices
    with multiple prototypes
  • usd#1929 - Ensure subdiv_iterations is not set uselessly during procedural updates
  • usd#1932 - Fix a crash when the number of elements in a primvar should be equal to the number of points but is not.