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Built using maya-usd v0.31.0 (openUSD v24.11) for Maya 2026
Highlights
Viewport filters for Hydra data (e.g. mesh, curves, camera, lights)
Isolate select for Hydra data (previously only Maya meshes were supported)
Ability in Storm to control the IBL texture size
Example code to how to integrate custom GLSL shader and bind to a Hydra primitive
Extened example code for Flow Viewport API (translation of meshes, selection highlighting, visibility)
Various bugfixes viewport update and stability improvements
Known Issues
Assigning materials to USD prims doesn't update the viewport immediately. Renaming the material or toggling between VP2/Hydra Storm will trigger an update
UDIMs do not render correctly with MaterialX or USD data