Skip to content

Ayush3941/Reputation-Dao

Β 
Β 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

Β 

History

28 Commits
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 
Β 

Repository files navigation

Reputation DAO – Project Concept & Applications

What This Is

Reputation DAO is a soulbound, on-chain reputation system built on the Internet Computer Protocol (ICP) using Motoko.

🎯 Goal:

Create a transparent, tamper-proof trust layer that lets any community issue, track, and manage reputation points.

🧠 The Core Idea

  • Members earn reputation points for contributing value (good actions, reliable work, provable impact) as defined by each organization.

  • Reputation points are non-transferable ("soulbound") β€” they stay attached to the wallet/identity that earned them.

  • In case a wallet is lost or compromised, the system offers optional recovery logic.

  • To ensure relevance over time, reputation includes a freshness factor:

    repWeight = baseRep * freshnessFactor
    
  • All activity is fully on-chain, verifiable by anyone.


Quickstart

1 initialize backend

--> get your plug principal id --> paste that plug id in main.mo like shown below

stable var owner : Principal = Principal.fromText("<your-principal-id>"); 
# Start local replica
$ dfx start --background --clean 

# Deploy canister
$ dfx deploy --network playground

ps : this playground will only host the backend for 20 mins

2 modify frontend

copy the canister id generated by playground

Reserved canister 'reputation_dao' with id 2uurk-ziaaa-aaaab-qacla-cai with the playground.

--> paste this canister id inside frontend/src/components/canister/reputationDao.ts as canisterid

3

cd frontend
npm install
npm run dev

See main.mo for method docs and logic.

πŸ”Ž Why Build This?

In many communities, trust is:

  • Scattered
  • Unverifiable
  • Centralized

Reputation DAO makes trust on-chain: open, auditable, transparent, and portable.


πŸ”„ Key Application Flows

This section outlines how Reputation DAO functions in four distinct domains.


1. 🌐 Online Communities

Use Case: Reward meaningful posts, helpful replies, and verified contributions.

Actors:

  • User: Posts or contributes content.
  • Moderator (Admin): Authorized to mint reputation.
  • Reputation DAO Canister: Manages on-chain data.

Flow:

1. User submits a helpful post.
2. Moderator reviews and approves.
3. Moderator calls:
   awardRep(userPrincipal, 5, "Helpful reply in #tech-support thread")
4. Canister validates and records it.
5. User’s reputation updates publicly.

2. πŸ’Ό Professional Networks

Use Case: Freelancers and teams earn rep for task completion; clients can verify credibility.

Actors:

  • Freelancer: Completes work.
  • Client (Admin): Awards rep after task verification.
  • Frontend Platform: Interfaces with DAO.

Flow:

1. Freelancer completes a task.
2. Client verifies and calls:
   awardRep(freelancerWallet, 10, "Landing page completed on time")
3. Canister updates reputation.
4. Future clients check rep via getBalance().

3. πŸ§‘β€πŸ’» Open Source & DAOs

Use Case: Contributors earn rep for PRs, bounties, and governance participation.

Actors:

  • Contributor: Completes contributions.
  • Maintainer / DAO Admin: Awards or revokes rep.
  • DAO Frontend: Uses rep for governance/voting.

Flow:

1. Contributor merges PR.
2. Maintainer calls:
   awardRep(contributorPrincipal, 20, "Smart contract PR merged")
3. Reputation updated and recorded.
4. Used in DAO voting.
5. Abuse handled by:
   revokeRep(contributorPrincipal, 20, "PR flagged as plagiarized")

4. πŸŽ“ Education & Credentials

Use Case: Reputation acts as a verified skills badge or learning progress indicator.

Actors:

  • Student: Completes a course or task.
  • Instructor (Admin): Verifies and awards rep.
  • LMS/Frontend: Displays credentials.

Flow:

1. Student finishes module.
2. Instructor awards:
   awardRep(studentPrincipal, 15, "Completed Blockchain Basics Module")
3. Rep shown on student profile.
4. Recruiters verify via getBalance().
5. Tags (e.g., "blockchain", "frontend") categorize achievements.

πŸ“œ Key Rules

  • Soulbound: Reputation cannot be transferred.
  • Controlled Minting: Only trusted awarders (e.g., HR manager, team lead) can assign rep.
  • Daily Mint Limits: Prevent abuse and inflation.
  • System Revocation: Admins/system can revoke fake or farmed rep.
  • Public Ledger: All actions are visible and verifiable.

βš™οΈ Technical Design

βœ… Smart Contract (Canister)

  • Written in Motoko
  • Stores balances, award logs, daily mint limits

πŸ› οΈ Core Methods:

awardRep(user: Principal, amount: Nat, reason: Text)
revokeRep(user: Principal, amount: Nat, reason: Text)
getBalance(user: Principal): Nat
getAwardHistory(user: Principal): [AwardLog]

πŸ–₯️ Frontend:

  • Web/mobile compatible
  • No gas fees for users β€” backend handles all transactions

🧩 Integration:

  • Other dApps or DAOs can fetch rep to:

    • Gate access
    • Modify privileges
    • Weight votes

πŸš€ Benefits

  • Tamper-proof trust system
  • Transparent and verifiable
  • Portable across ecosystems
  • Fully on-chain and decentralized
  • Modular: Easy to extend with perks, tags, or categories

πŸ§‘β€πŸ’» Next Steps for Devs

  1. Build Motoko canister

  2. Deploy to ICP testnet β†’ then mainnet

  3. Connect to any frontend/bot

  4. Implement/test award + revoke + balance logic

  5. Prepare:

    • Open-source repo
    • MIT/Apache license
    • README + demo video

βœ… Hackathon Deliverables

  • [] main.mo + dfx.json (Deployed Canister)
  • [] Clear Documentation
  • [] Demo Video (Award/Revoke flow)
  • [] Defined Rules for Minting, Revoking, Usage

🧭 Final Summary

Reputation DAO is a modular, transparent, and secure reputation framework for communities, teams, and decentralized organizations.

Built on the ICP stack with Motoko, it transforms human contribution into on-chain credibility that can’t be bought, sold, or faked.

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • TypeScript 91.7%
  • Motoko 4.4%
  • CSS 1.9%
  • JavaScript 1.8%
  • HTML 0.2%