Skip to content

use span to allocate mesh data by default #25192

use span to allocate mesh data by default

use span to allocate mesh data by default #25192

Triggered via pull request September 10, 2025 23:08
@gujguj
synchronize #6123
guj:use_span
Status Success
Total duration 10m 10s
Artifacts

macos.yml

on: pull_request
Analyze  /  Check changes
7s
Analyze / Check changes
Fit to window
Zoom out
Zoom in

Annotations

9 warnings
Analyze / Check changes
Unexpected input(s) 'predicate-quantifier', valid inputs are ['token', 'working-directory', 'ref', 'base', 'filters', 'list-files', 'initial-fetch-depth']
AppleClang
`$HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK` is set: not checking for outdated dependents or dependents with broken linkage!
AppleClang
pkgconf 2.5.1 is already installed and up-to-date. To reinstall 2.5.1, run: brew reinstall pkgconf
AppleClang
open-mpi 5.0.8 is already installed and up-to-date. To reinstall 5.0.8, run: brew reinstall open-mpi
AppleClang
ninja 1.13.1 is already installed and up-to-date. To reinstall 1.13.1, run: brew reinstall ninja
AppleClang
`$HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK` is set: not checking for outdated dependents or dependents with broken linkage!
AppleClang
`$HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK` is set: not checking for outdated dependents or dependents with broken linkage!
AppleClang
`$HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK` is set: not checking for outdated dependents or dependents with broken linkage!
AppleClang
`$HOMEBREW_NO_INSTALLED_DEPENDENTS_CHECK` is set: not checking for outdated dependents or dependents with broken linkage!