collisions should be after call to HandleParticlesAtBoundaries() #6458
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This PR moves the collisions for the implicit solver to the proper place in the Evolve loop. This fixes a bug introduced in PR #6428, where the collisions are moved from just before to just after the PIC advance. (See #6449). However, with this change I noticed odd behavior in simulation outputs at processor boundaries late in time for highly collisional simulations. The fix is that the collisions should be placed after the particle communication and boundary handling is performed, which occurs later in the Evolve loop.