KHR_materials_volume_scatter import#17194
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Please make sure to label your PR with "bug", "new feature" or "breaking change" label(s). |
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Snapshot stored with reference name: Test environment: To test a playground add it to the URL, for example: https://snapshots-cvgtc2eugrd3cgfd.z01.azurefd.net/refs/pull/17194/merge/index.html#WGZLGJ#4600 Links to test babylon tools with this snapshot: https://playground.babylonjs.com/?snapshot=refs/pull/17194/merge To test the snapshot in the playground with a playground ID add it after the snapshot query string: https://playground.babylonjs.com/?snapshot=refs/pull/17194/merge#BCU1XR#0 |
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Visualization tests for WebGPU |
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This pull request has been marked as stale because it has been inactive for more than 14 days. Please update to "unstale". |
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Devhost visualization test reporter: |
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WebGL2 visualization test reporter: |
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Visualization tests for WebGPU |
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Hey @MiiBond |
This isn't at all a full implementation of this WIP extension as the PBRMaterial doesn't have the ability to render SSS in the way expected by the extension. And I haven't started implementing transparency or subsurface in OpenPBRMaterial yet...
However, I think this provides a good starting point for future support in OpenPBRMaterial as it adds the appropriate properties in the material adapter and does the needed conversion to OpenPBR-compatible parameters from glTF.