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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,9 @@ import {
import { ShaderLanguage } from "../shaderLanguage";

// Can be up to 256, then we'll need to change the partIndices texture format to uint16
export const GaussianSplattingMaxPartCount = 256;
// with Mac WebGL 2 on Apple Silicon, we can encounter lower MAX_UNIFORM_BLOCK_SIZE limits (16 KB compared to 64 KB)
// Using 128 to be conservative and not fail to compile splat shaders.
export const GaussianSplattingMaxPartCount = 128;

/**
* @internal
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