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Releases: BabylonJS/Exporters

CD Pre Release 20190805.3

05 Aug 17:33
db4dea4

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Pre-release

Changes:

  • db4dea4 Merge pull request #580 from elpie89/flatten_hierarchy
  • bfdd75e Merge branch 'babylon_master' into flatten_hierarchy
  • 2670a06 Merge pull request #581 from BabylonJS/drigax/fixglTFTextureRenaming
  • 58c5a3c Fixing texture renaming issue in glTF export. removed texture renaming to use BabylonScene provided name
  • 21d6bf4 fix code quality and naming issues
  • 32158b8 Merge pull request #579 from BabylonJS/drigax/fix_max_script_manager_null_ref
  • f2f4f81 Multi file export wasn't working aftter last refactoring
  • b7982b8 Merge branch 'master' into drigax/fix_max_script_manager_null_ref
  • 269718a Merge pull request #578 from BabylonJS/drigax/fix_skeletal_animation_fix_bone_id_query
  • 27002c3 fix compile error
See more
  • 6aa091f fix compiler problem
  • 27e7536 flatten hierarchies feature implemented trough hold/fetch logic
  • 545b652 Make ExportParameters downcast safer
  • 490c926 Fixing null reference exception when executing MaxScriptManager. Changed MaxScriptManager ExportParameters to use MaxExportParameters structure.
  • 0ec37a1 Fix for issue where 3dsMax skeletal animation groups are incomplete. When we query for animated bones via BabylonExporter::ExportAnimationGroups, we query bones using the unique bone identifier of "{bone-node-guid}-bone" which allows .babylon format to identify bones separately from their nodes. This naming convention isn't used for gltf export, causing our refactor to expose this difference in behavior, and cauising our animation group to miss some bone animations. This was fixed by removing the divergence in behavior between the code paths, using the .babylon bone identifier notation for both export formats.
  • 2679593 Merge pull request #575 from BabylonJS/drigax/fixMayaRotationAnimation_rotationOrdering
  • 8b0bfa8 Merge branch 'drigax/fixMayaRotationAnimation_rotationOrdering' of https://github.com/BabylonJS/Exporters into drigax/fixMayaRotationAnimation_rotationOrdering
  • 6cd52f6 remove unused quaternion converter
  • 941a928 Merge branch 'master' into drigax/fixMayaRotationAnimation_rotationOrdering
  • 6dacdfa Merge pull request #573 from elpie89/load_do_not_optimize_animation_preference
  • d3b9000 Fix disparity in maya rotation animation export. Reimplemented EulerAngle->Quaternion implementation to work with all 123 euler rotation orderes that are supported by Maya, modified animation export to flip rotation order when changing coordinate system
  • 7d48f5e chkAnimgroupExportNonAnimated was unsaved as well
  • a4833a6 do not optimize animation preference was not loaded opening the exporter panel
  • cffbd2e Merge pull request #570 from elpie89/fix_containers_animation_save
  • 7f0b5f1 fix minior issue creatiing helper node for containers animation
  • 23ce609 Merge pull request #569 from Drigax/drigax/3dsMaxInvokeCustomMaterialExporter
  • d497786 Merge branch 'drigax/3dsMaxInvokeCustomMaterialExporter' of https://github.com/Drigax/Exporters into drigax/3dsMaxInvokeCustomMaterialExporter
  • cddd050 modify custom material export logic
  • efeec9b Merge branch 'master' into drigax/3dsMaxInvokeCustomMaterialExporter
  • 773d343 add changes to remove ExportParameters max-dependent naming
  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • 85cbc23 re-add custom material exporter initializer, create MaxGLTFMaterialExporter on gltf export start.
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9...
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CD Pre Release 20190803.1

03 Aug 00:24
2670a06

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Pre-release

Changes:

  • 2670a06 Merge pull request #581 from BabylonJS/drigax/fixglTFTextureRenaming
  • 58c5a3c Fixing texture renaming issue in glTF export. removed texture renaming to use BabylonScene provided name
  • 32158b8 Merge pull request #579 from BabylonJS/drigax/fix_max_script_manager_null_ref
  • b7982b8 Merge branch 'master' into drigax/fix_max_script_manager_null_ref
  • 269718a Merge pull request #578 from BabylonJS/drigax/fix_skeletal_animation_fix_bone_id_query
  • 545b652 Make ExportParameters downcast safer
  • 490c926 Fixing null reference exception when executing MaxScriptManager. Changed MaxScriptManager ExportParameters to use MaxExportParameters structure.
  • 0ec37a1 Fix for issue where 3dsMax skeletal animation groups are incomplete. When we query for animated bones via BabylonExporter::ExportAnimationGroups, we query bones using the unique bone identifier of "{bone-node-guid}-bone" which allows .babylon format to identify bones separately from their nodes. This naming convention isn't used for gltf export, causing our refactor to expose this difference in behavior, and cauising our animation group to miss some bone animations. This was fixed by removing the divergence in behavior between the code paths, using the .babylon bone identifier notation for both export formats.
  • 2679593 Merge pull request #575 from BabylonJS/drigax/fixMayaRotationAnimation_rotationOrdering
  • 8b0bfa8 Merge branch 'drigax/fixMayaRotationAnimation_rotationOrdering' of https://github.com/BabylonJS/Exporters into drigax/fixMayaRotationAnimation_rotationOrdering
See more
  • 6cd52f6 remove unused quaternion converter
  • 941a928 Merge branch 'master' into drigax/fixMayaRotationAnimation_rotationOrdering
  • 6dacdfa Merge pull request #573 from elpie89/load_do_not_optimize_animation_preference
  • d3b9000 Fix disparity in maya rotation animation export. Reimplemented EulerAngle->Quaternion implementation to work with all 123 euler rotation orderes that are supported by Maya, modified animation export to flip rotation order when changing coordinate system
  • 7d48f5e chkAnimgroupExportNonAnimated was unsaved as well
  • a4833a6 do not optimize animation preference was not loaded opening the exporter panel
  • cffbd2e Merge pull request #570 from elpie89/fix_containers_animation_save
  • 7f0b5f1 fix minior issue creatiing helper node for containers animation
  • 23ce609 Merge pull request #569 from Drigax/drigax/3dsMaxInvokeCustomMaterialExporter
  • d497786 Merge branch 'drigax/3dsMaxInvokeCustomMaterialExporter' of https://github.com/Drigax/Exporters into drigax/3dsMaxInvokeCustomMaterialExporter
  • cddd050 modify custom material export logic
  • efeec9b Merge branch 'master' into drigax/3dsMaxInvokeCustomMaterialExporter
  • 773d343 add changes to remove ExportParameters max-dependent naming
  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • 85cbc23 re-add custom material exporter initializer, create MaxGLTFMaterialExporter on gltf export start.
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default....
Read more

CD Pre Release 20190801.8

01 Aug 15:44
32158b8

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Pre-release

Changes:

  • 32158b8 Merge pull request #579 from BabylonJS/drigax/fix_max_script_manager_null_ref
  • b7982b8 Merge branch 'master' into drigax/fix_max_script_manager_null_ref
  • 269718a Merge pull request #578 from BabylonJS/drigax/fix_skeletal_animation_fix_bone_id_query
  • 545b652 Make ExportParameters downcast safer
  • 490c926 Fixing null reference exception when executing MaxScriptManager. Changed MaxScriptManager ExportParameters to use MaxExportParameters structure.
  • 0ec37a1 Fix for issue where 3dsMax skeletal animation groups are incomplete. When we query for animated bones via BabylonExporter::ExportAnimationGroups, we query bones using the unique bone identifier of "{bone-node-guid}-bone" which allows .babylon format to identify bones separately from their nodes. This naming convention isn't used for gltf export, causing our refactor to expose this difference in behavior, and cauising our animation group to miss some bone animations. This was fixed by removing the divergence in behavior between the code paths, using the .babylon bone identifier notation for both export formats.
  • 2679593 Merge pull request #575 from BabylonJS/drigax/fixMayaRotationAnimation_rotationOrdering
  • 8b0bfa8 Merge branch 'drigax/fixMayaRotationAnimation_rotationOrdering' of https://github.com/BabylonJS/Exporters into drigax/fixMayaRotationAnimation_rotationOrdering
  • 6cd52f6 remove unused quaternion converter
  • 941a928 Merge branch 'master' into drigax/fixMayaRotationAnimation_rotationOrdering
See more
  • 6dacdfa Merge pull request #573 from elpie89/load_do_not_optimize_animation_preference
  • d3b9000 Fix disparity in maya rotation animation export. Reimplemented EulerAngle->Quaternion implementation to work with all 123 euler rotation orderes that are supported by Maya, modified animation export to flip rotation order when changing coordinate system
  • 7d48f5e chkAnimgroupExportNonAnimated was unsaved as well
  • a4833a6 do not optimize animation preference was not loaded opening the exporter panel
  • cffbd2e Merge pull request #570 from elpie89/fix_containers_animation_save
  • 7f0b5f1 fix minior issue creatiing helper node for containers animation
  • 23ce609 Merge pull request #569 from Drigax/drigax/3dsMaxInvokeCustomMaterialExporter
  • d497786 Merge branch 'drigax/3dsMaxInvokeCustomMaterialExporter' of https://github.com/Drigax/Exporters into drigax/3dsMaxInvokeCustomMaterialExporter
  • cddd050 modify custom material export logic
  • efeec9b Merge branch 'master' into drigax/3dsMaxInvokeCustomMaterialExporter
  • 773d343 add changes to remove ExportParameters max-dependent naming
  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • 85cbc23 re-add custom material exporter initializer, create MaxGLTFMaterialExporter on gltf export start.
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default.
  • 112fbff Windows Installer : Little screen compatibility. Better reco of the install after udpate.
  • 76a6869 v1.0 : Log / warn / errors are now colored for a better visibility. An error is rai...
Read more

CD Pre Release 20190801.5

01 Aug 15:20
269718a

Choose a tag to compare

Pre-release

Changes:

  • 269718a Merge pull request #578 from BabylonJS/drigax/fix_skeletal_animation_fix_bone_id_query
  • 0ec37a1 Fix for issue where 3dsMax skeletal animation groups are incomplete. When we query for animated bones via BabylonExporter::ExportAnimationGroups, we query bones using the unique bone identifier of "{bone-node-guid}-bone" which allows .babylon format to identify bones separately from their nodes. This naming convention isn't used for gltf export, causing our refactor to expose this difference in behavior, and cauising our animation group to miss some bone animations. This was fixed by removing the divergence in behavior between the code paths, using the .babylon bone identifier notation for both export formats.
  • 2679593 Merge pull request #575 from BabylonJS/drigax/fixMayaRotationAnimation_rotationOrdering
  • 8b0bfa8 Merge branch 'drigax/fixMayaRotationAnimation_rotationOrdering' of https://github.com/BabylonJS/Exporters into drigax/fixMayaRotationAnimation_rotationOrdering
  • 6cd52f6 remove unused quaternion converter
  • 941a928 Merge branch 'master' into drigax/fixMayaRotationAnimation_rotationOrdering
  • 6dacdfa Merge pull request #573 from elpie89/load_do_not_optimize_animation_preference
  • d3b9000 Fix disparity in maya rotation animation export. Reimplemented EulerAngle->Quaternion implementation to work with all 123 euler rotation orderes that are supported by Maya, modified animation export to flip rotation order when changing coordinate system
  • 7d48f5e chkAnimgroupExportNonAnimated was unsaved as well
  • a4833a6 do not optimize animation preference was not loaded opening the exporter panel
See more
  • cffbd2e Merge pull request #570 from elpie89/fix_containers_animation_save
  • 7f0b5f1 fix minior issue creatiing helper node for containers animation
  • 23ce609 Merge pull request #569 from Drigax/drigax/3dsMaxInvokeCustomMaterialExporter
  • d497786 Merge branch 'drigax/3dsMaxInvokeCustomMaterialExporter' of https://github.com/Drigax/Exporters into drigax/3dsMaxInvokeCustomMaterialExporter
  • cddd050 modify custom material export logic
  • efeec9b Merge branch 'master' into drigax/3dsMaxInvokeCustomMaterialExporter
  • 773d343 add changes to remove ExportParameters max-dependent naming
  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • 85cbc23 re-add custom material exporter initializer, create MaxGLTFMaterialExporter on gltf export start.
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default.
  • 112fbff Windows Installer : Little screen compatibility. Better reco of the install after udpate.
  • 76a6869 v1.0 : Log / warn / errors are now colored for a better visibility. An error is raised if the app is not launched in admin mode. Buttons for "Update all" et "uninstall all". Bug fix.
  • 647e938 Initial pass of gltf exporter refactor
  • ddd3407 Fixed bugs with maya exporters, and added check to "update all" and "uninstall all" buttons
  • 02c8798 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 37a1a2d Buttons for Update All & Delete...
Read more

CD Pre Release 20190725.7

25 Jul 23:33
2679593

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Pre-release

Changes:

  • 2679593 Merge pull request #575 from BabylonJS/drigax/fixMayaRotationAnimation_rotationOrdering
  • 8b0bfa8 Merge branch 'drigax/fixMayaRotationAnimation_rotationOrdering' of https://github.com/BabylonJS/Exporters into drigax/fixMayaRotationAnimation_rotationOrdering
  • 6cd52f6 remove unused quaternion converter
  • 941a928 Merge branch 'master' into drigax/fixMayaRotationAnimation_rotationOrdering
  • 6dacdfa Merge pull request #573 from elpie89/load_do_not_optimize_animation_preference
  • d3b9000 Fix disparity in maya rotation animation export. Reimplemented EulerAngle->Quaternion implementation to work with all 123 euler rotation orderes that are supported by Maya, modified animation export to flip rotation order when changing coordinate system
  • 7d48f5e chkAnimgroupExportNonAnimated was unsaved as well
  • a4833a6 do not optimize animation preference was not loaded opening the exporter panel
  • cffbd2e Merge pull request #570 from elpie89/fix_containers_animation_save
  • 7f0b5f1 fix minior issue creatiing helper node for containers animation
See more
  • 23ce609 Merge pull request #569 from Drigax/drigax/3dsMaxInvokeCustomMaterialExporter
  • d497786 Merge branch 'drigax/3dsMaxInvokeCustomMaterialExporter' of https://github.com/Drigax/Exporters into drigax/3dsMaxInvokeCustomMaterialExporter
  • cddd050 modify custom material export logic
  • efeec9b Merge branch 'master' into drigax/3dsMaxInvokeCustomMaterialExporter
  • 773d343 add changes to remove ExportParameters max-dependent naming
  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • 85cbc23 re-add custom material exporter initializer, create MaxGLTFMaterialExporter on gltf export start.
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default.
  • 112fbff Windows Installer : Little screen compatibility. Better reco of the install after udpate.
  • 76a6869 v1.0 : Log / warn / errors are now colored for a better visibility. An error is raised if the app is not launched in admin mode. Buttons for "Update all" et "uninstall all". Bug fix.
  • 647e938 Initial pass of gltf exporter refactor
  • ddd3407 Fixed bugs with maya exporters, and added check to "update all" and "uninstall all" buttons
  • 02c8798 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 37a1a2d Buttons for Update All & Delete All. v0.4
  • 5c1f3bb Update readme.md
  • 50c682c Added check to ensure administrator mode at start
  • bb9f790 Added verification to enable / disable update button if current version is the latest
  • 113dfdf Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 39ad452 Merge branch 'texture_folder_explicit' into personal_master
  • 6791fad Merge branch 'max_scriptmanager_improvement' into personal_master
  • 47e6c27 Merge branch 'max_scriptmanager_improvement' into personal_master
  • 703f6e9 Merge remote-t...
Read more

CD Pre Release 20190725.3

25 Jul 22:43
6dacdfa

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Pre-release

Changes:

  • 6dacdfa Merge pull request #573 from elpie89/load_do_not_optimize_animation_preference
  • 7d48f5e chkAnimgroupExportNonAnimated was unsaved as well
  • a4833a6 do not optimize animation preference was not loaded opening the exporter panel
  • cffbd2e Merge pull request #570 from elpie89/fix_containers_animation_save
  • 7f0b5f1 fix minior issue creatiing helper node for containers animation
  • 23ce609 Merge pull request #569 from Drigax/drigax/3dsMaxInvokeCustomMaterialExporter
  • d497786 Merge branch 'drigax/3dsMaxInvokeCustomMaterialExporter' of https://github.com/Drigax/Exporters into drigax/3dsMaxInvokeCustomMaterialExporter
  • cddd050 modify custom material export logic
  • efeec9b Merge branch 'master' into drigax/3dsMaxInvokeCustomMaterialExporter
  • 773d343 add changes to remove ExportParameters max-dependent naming
See more
  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • 85cbc23 re-add custom material exporter initializer, create MaxGLTFMaterialExporter on gltf export start.
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default.
  • 112fbff Windows Installer : Little screen compatibility. Better reco of the install after udpate.
  • 76a6869 v1.0 : Log / warn / errors are now colored for a better visibility. An error is raised if the app is not launched in admin mode. Buttons for "Update all" et "uninstall all". Bug fix.
  • 647e938 Initial pass of gltf exporter refactor
  • ddd3407 Fixed bugs with maya exporters, and added check to "update all" and "uninstall all" buttons
  • 02c8798 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 37a1a2d Buttons for Update All & Delete All. v0.4
  • 5c1f3bb Update readme.md
  • 50c682c Added check to ensure administrator mode at start
  • bb9f790 Added verification to enable / disable update button if current version is the latest
  • 113dfdf Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 39ad452 Merge branch 'texture_folder_explicit' into personal_master
  • 6791fad Merge branch 'max_scriptmanager_improvement' into personal_master
  • 47e6c27 Merge branch 'max_scriptmanager_improvement' into personal_master
  • 703f6e9 Merge remote-tracking branch 'Luca/fix_clean_merge_features' into luca_master
  • 4e6b65b texture folder defintion

This list of changes was auto generated.

CD Pre Release 20190722.2

22 Jul 17:33
cffbd2e

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Pre-release

Changes:

  • cffbd2e Merge pull request #570 from elpie89/fix_containers_animation_save
  • 7f0b5f1 fix minior issue creatiing helper node for containers animation
  • 23ce609 Merge pull request #569 from Drigax/drigax/3dsMaxInvokeCustomMaterialExporter
  • d497786 Merge branch 'drigax/3dsMaxInvokeCustomMaterialExporter' of https://github.com/Drigax/Exporters into drigax/3dsMaxInvokeCustomMaterialExporter
  • cddd050 modify custom material export logic
  • efeec9b Merge branch 'master' into drigax/3dsMaxInvokeCustomMaterialExporter
  • 773d343 add changes to remove ExportParameters max-dependent naming
  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • 85cbc23 re-add custom material exporter initializer, create MaxGLTFMaterialExporter on gltf export start.
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
See more
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default.
  • 112fbff Windows Installer : Little screen compatibility. Better reco of the install after udpate.
  • 76a6869 v1.0 : Log / warn / errors are now colored for a better visibility. An error is raised if the app is not launched in admin mode. Buttons for "Update all" et "uninstall all". Bug fix.
  • 647e938 Initial pass of gltf exporter refactor
  • ddd3407 Fixed bugs with maya exporters, and added check to "update all" and "uninstall all" buttons
  • 02c8798 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 37a1a2d Buttons for Update All & Delete All. v0.4
  • 5c1f3bb Update readme.md
  • 50c682c Added check to ensure administrator mode at start
  • bb9f790 Added verification to enable / disable update button if current version is the latest
  • 113dfdf Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 39ad452 Merge branch 'texture_folder_explicit' into personal_master
  • 6791fad Merge branch 'max_scriptmanager_improvement' into personal_master
  • 47e6c27 Merge branch 'max_scriptmanager_improvement' into personal_master
  • 703f6e9 Merge remote-tracking branch 'Luca/fix_clean_merge_features' into luca_master
  • 4e6b65b texture folder defintion

This list of changes was auto generated.

CD Pre Release 20190719.6

19 Jul 22:27
23ce609

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Pre-release

Changes:

  • 23ce609 Merge pull request #569 from Drigax/drigax/3dsMaxInvokeCustomMaterialExporter
  • d497786 Merge branch 'drigax/3dsMaxInvokeCustomMaterialExporter' of https://github.com/Drigax/Exporters into drigax/3dsMaxInvokeCustomMaterialExporter
  • cddd050 modify custom material export logic
  • efeec9b Merge branch 'master' into drigax/3dsMaxInvokeCustomMaterialExporter
  • 773d343 add changes to remove ExportParameters max-dependent naming
  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • 85cbc23 re-add custom material exporter initializer, create MaxGLTFMaterialExporter on gltf export start.
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
See more
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default.
  • 112fbff Windows Installer : Little screen compatibility. Better reco of the install after udpate.
  • 76a6869 v1.0 : Log / warn / errors are now colored for a better visibility. An error is raised if the app is not launched in admin mode. Buttons for "Update all" et "uninstall all". Bug fix.
  • 647e938 Initial pass of gltf exporter refactor
  • ddd3407 Fixed bugs with maya exporters, and added check to "update all" and "uninstall all" buttons
  • 02c8798 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 37a1a2d Buttons for Update All & Delete All. v0.4
  • 5c1f3bb Update readme.md
  • 50c682c Added check to ensure administrator mode at start
  • bb9f790 Added verification to enable / disable update button if current version is the latest
  • 113dfdf Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 39ad452 Merge branch 'texture_folder_explicit' into personal_master
  • 6791fad Merge branch 'max_scriptmanager_improvement' into personal_master
  • 47e6c27 Merge branch 'max_scriptmanager_improvement' into personal_master
  • 703f6e9 Merge remote-tracking branch 'Luca/fix_clean_merge_features' into luca_master
  • 4e6b65b texture folder defintion

This list of changes was auto generated.

CD Pre Release 20190719.2

19 Jul 18:23
454481a

Choose a tag to compare

Pre-release

Changes:

  • 454481a Merge pull request #567 from elpie89/serialization_system_update_containers_support
  • e4f856e Merge branch 'serialization_system_update_containers_support' into personal_master
  • cdad4d9 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 4cef33e serialization has been moved into a dummy node inside the container, to be updated with the container itself
  • e9ef434 MAYA: colon in textures
  • 95c4b35 added possibility to transfer animation group of containers between different files
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 1211a1b comaptibility for max2017
  • 7fe2365 added compatibility for max 2015-2016-2017
See more
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 1eac9ca Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 679a7d0 guid serailization has been moved to user definied properties
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 78d73e1 Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default.
  • 112fbff Windows Installer : Little screen compatibility. Better reco of the install after udpate.
  • 76a6869 v1.0 : Log / warn / errors are now colored for a better visibility. An error is raised if the app is not launched in admin mode. Buttons for "Update all" et "uninstall all". Bug fix.
  • 647e938 Initial pass of gltf exporter refactor
  • ddd3407 Fixed bugs with maya exporters, and added check to "update all" and "uninstall all" buttons
  • 02c8798 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 37a1a2d Buttons for Update All & Delete All. v0.4
  • 5c1f3bb Update readme.md
  • 50c682c Added check to ensure administrator mode at start
  • bb9f790 Added verification to enable / disable update button if current version is the latest
  • 113dfdf Merge branch 'master' of github.com:BabylonJS/Exporters into personal_master
  • 39ad452 Merge branch 'texture_folder_explicit' into personal_master
  • 6791fad Merge branch 'max_scriptmanager_improvement' into personal_master
  • 47e6c27 Merge branch 'max_scriptmanager_improvement' into personal_master
  • 703f6e9 Merge remote-tracking branch 'Luca/fix_clean_merge_features' into luca_master
  • 4e6b65b texture folder defintion

This list of changes was auto generated.

CD Pre Release 20190718.1

18 Jul 16:10

Choose a tag to compare

Pre-release

Changes:

  • e9ef434 MAYA: colon in textures
  • c671225 Merge pull request #566 from Drigax/drigax/refactorGLTFExport
  • c341072 Integrating maya animation export comments, adding Maya GLTF material/texture export improvements and namespace fix
  • 4fa0dea addressing code review comments. reimplemented relative texture placement, removed unnecessary using statements, moved MaxGLTFMaterialExporter implementation to separate file, used safe export parameter parsing, changed TextureUtilities to be a static class, added static PathUtilities implementation
  • bfc84e8 refactor Max-Specific fields of ExportParameters to subclass to fix Maya build break
  • 64039da fixing broken merge
  • 667fa73 Merge branch 'master' of https://github.com/BabylonJS/Exporters into drigax/refactorGLTFExport
  • f97c29c Replace : by _ in maya metalRough
  • 90087ac Refactor of 3dsMax Babylon->Gltf2 conversion logic to remove engine-specific dependencies.
  • 003f949 Merge pull request #565 from BabylonJS/drigax/fixEulerToQuaternionConversion
See more
  • 253701d Merge branch 'master' into drigax/fixEulerToQuaternionConversion
  • f9ff6bc Addressing Issue in Maya Rotation keyframe export, where keyframes are incorrect. modified animation keyframe export to convert from eulerAngle rotation in degrees to eulerAngle rotation in radians. Modified BabylonVector3.RotationYawPitchRollToRefBabylon docstring to clarify method.
  • 3364eb0 Merge pull request #563 from Selmar/patch-1
  • 2519966 Handle max2016 for max2015
  • e7736fd Fix Logo sizing
  • beced4a Merge pull request #556 from elpie89/calculate_animgroup_range
  • 24d6104 Merge branch 'master' into calculate_animgroup_range
  • 5cefe86 Merge pull request #559 from BabylonJS/drigax/addGLTFSharedSkinning
  • dd7c82a Merge branch 'master' into drigax/addGLTFSharedSkinning
  • efd77eb Fix Min Size
  • 2cc7d1a Fix Merge Designer
  • ae86d38 Calculate time range option added to ui
  • 6486640 fix build error, change logic flow
  • a367b75 Whitespace adjustments
  • d5e9a2b Modification to duplicate skin export check, moved to ExportSkin, improved logging
  • b85a7a1 Implementation of shared skinning of meshes for GLTF exporter.
  • daf7f55 Installer Update All Hidden if all updated
  • be304a0 Fix Version Mismatch in Maya installer
  • 3ea76da animation range calculation move in tools
  • ef391d1 Split namespace in texture name
  • abeb4dd Fix #553 : Texture name contains semi colon
  • 891b744 claculate end frame of animation group, based on the keys of the noded animated inside the animation group itself
  • 8c626a1 Merge pull request #555 from BabylonJS/drigax/updatemeshexportmessage
  • 13abe0e update skinning and morph target warning message
  • 1d7ba60 Fix Pictures missing in resources
  • 1976478 Change picture (new logo)
  • 8e391bc Update Maya to v1.4.0 and 3dsMax to v1.5.0
  • 4e04736 Merge pull request #552 from BabylonJS/drigax/fix_549
  • 6e93189 whitespace
  • 3028857 Fix for #549, for GLTF export add additional animation relevance check against entire animation channel
  • 15f442f prevent text overlap
  • 1651127 Update date check
  • 8d7a678 Merge pull request #551 from Jaskar/master
  • 96d0ae9 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 553fb77 Windows Installer : Better fit for small screen. Fix for Maya update (Maya2Babylon.nll.dll instead of .dll only)
  • e98fa2d Merge pull request #548 from Jaskar/master [ #245 ]
  • 5f846ca Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 48d6201 Maya Exporter Form Fix
  • 109a78f Windows Installer : Run as admin by default.
  • 112fbff Windows Installer : Little screen compatibility. Better reco of the install after udpate.
  • 76a6869 v1.0 : Log / warn / errors are now colored for a better visibility. An error is raised if the app is not launched in admin mode. Buttons for "Update all" et "uninstall all". Bug fix.
  • 647e938 Initial pass of gltf exporter refactor
  • ddd3407 Fixed bugs with maya exporters, and added check to "update all" and "uninstall all" buttons
  • 02c8798 Merge branch 'master' of https://github.com/BabylonJS/Exporters
  • 37a1a2d Buttons for Update All & Delete All. v0.4
  • 5c1f3bb Update readme.md
  • 50c682c Added check to ensure administrator mode at start
  • bb9f790 Added verification to enable / disable update button if current version is the latest

This list of changes was auto generated.