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  • Scope of the update: - upgrade to babylon 9 and use the new frame graph for rendering orchestration - foundations for handcrafted content in orbit and on surfaces - input system refactor to allow rebinding and add support for gamepad and hotas - if frame graph works well, refactor ocean to use geometry and SSR

    No due date
    2/36 issues closed
  • This milestone centralizes issues that are not necessary for a successful 2.0 release

    No due date
    7/21 issues closed
  • WebGL is a relic of the past that holds back the technologies behind Cosmos Journeyer. WebGPU will enable compute shaders for terrain generation, asset scattering, ocean simulation and scenes as large as space itself. Supporting both WebGPU and WebGL would be a pain, so the goal is to make sure the project works perfectly under WebGPU, and remove support for WebGL. Hopefully WebGPU will also be supported on Linux by the time this milestone is complete.

    No due date
    13/43 issues closed