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Merge pull request #172 from Beamographic/dependabot/nuget/ppy.osu.Game-2021.731.0
Bump ppy.osu.Game from 2021.724.1 to 2021.731.0
2 parents 84ea1aa + da5a87e commit 890fa74

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3 files changed

+4
-6
lines changed

3 files changed

+4
-6
lines changed

osu.Game.Rulesets.Rush/Objects/Drawables/DrawableRushHitObject.cs

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@@ -108,7 +108,7 @@ protected override void UpdateHitStateTransforms(ArmedState state)
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{
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// This is the only point to correctly apply values to the judgement
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// result in correct time, check whether the player collided now.
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Action<JudgementResult> rushApplication = br =>
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void rushApplication(JudgementResult br)
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{
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var r = (RushJudgementResult)br;
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osu.Game.Rulesets.Rush/UI/Fever/RushFeverBar.cs

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@@ -9,6 +9,7 @@
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
@@ -147,10 +148,7 @@ protected override OsuSpriteText CreateSpriteText()
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};
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}
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protected override string FormatCount(float count)
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{
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return Math.Floor(Math.Min(count, 1) * 100).ToString("0\\%");
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}
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protected override LocalisableString FormatCount(float count) => Math.Floor(Math.Min(count, 1) * 100).ToString("0\\%");
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}
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}
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}

osu.Game.Rulesets.Rush/osu.Game.Rulesets.Rush.csproj

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@@ -33,6 +33,6 @@
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game" Version="2021.724.1" />
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<PackageReference Include="ppy.osu.Game" Version="2021.731.0" />
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</ItemGroup>
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</Project>

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