Procedural Dungeon v3.1.2
Pre-built for Unreal Engine 4.27, 5.0, 5.1, 5.2 and 5.3. (WINDOWS ONLY)
To install it, follow the instructions in the wiki page.
An example project for UE5 is available here (you can change easily the engine version with a right click on the .uproject file).
Make sure to install the plugin in your engine or in the example project to be able to open the example!
If you have any bug or crash, feel free to open an issue in the Github repo.
If you have suggestions, questions or need help to use the plugin you can join the Discord server dedicated to this plugin.
What's changed?
Fixes:
- Fixed crash when compiling room level blueprint after exiting the room editor mode.
- Fixed crash at runtime when the room data reference in the room level and the level reference in room data do not match.
- Fixed debug drawings of rooms and doors not displayed in packaged development game.
- Fixed room visibility not updated when occlusion culling settings are changed at runtime in packaged game.
- Fixed compilation errors caused by missing includes that could happen sometimes when using unity build.
Support me!
If you like my plugin, please consider tipping: