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In this Section we get you up and running in Blender 2.8 and make sure you have everything you need ready to take the rest of the course GS_BEC

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The Blender Environments Course

Our Udemy course will teach you all you need to know to create rigged characters for video games.

You're welcome to download, fork or do whatever else legal with all the files!

How To Use These Files

You can download the latest state of this section, or go to Commits then download to get our project as it was at the end of any lecture.

Section 1 - Getting Started - Lecture List

In this Section we get you up and running in Blender 2.8 and make sure you have everything you need ready to take the rest of the course Section Reference (GS_BBE)

1 Welcome To The Environments Course

  • Michael welcomes you to the course
  • Explains the structure of the course
  • First section is for complete beginners

2 Getting Blender 2.8 Installed

  • Why Blender 2.8
  • Where to get Blender 2.8 from
  • Explain Daily Builds
  • CAUTION with existing Blender files

(Updated AFter Blender 2.80 Beta Release)

2a Rendering in 2.8

In this video (objectives)…

  1. Explore the rendering options
  2. Pick a render options that suits you
  3. Learn the Rendering shortcut key

After watching (learning outcomes)…

You will be able to Render your objects to an image

3 Adding Objects

In this video (objectives)…

  1. All objects in Blender are added in the same way
  2. Add objects to the scene
  3. Look at the operator panel
  4. Note: You will need to switch into rendered mode to see lamps working

After watching (learning outcomes)…

You will understand how to add, place and manipulate basic primitives, and other objects to form more complex structures.

4 Transforming Objects

In this video (objectives)…

  1. Learn how to move, rotate and resize (scale)
  2. Learn how to reset those transforms
  3. Understand why you will need to apply those transforms
  4. Slowing down transforms
  5. Pivot points

After watching (learning outcomes)…

You will be able to manipulate objects in your scene, moving them, rotating them and changing their size

5 Basic Model Oganisation

In this video (objectives)…

  1. Naming our objects
  2. Using collections
  3. Organisation is down to you
  4. Join individual mesh objects into one

After watching (learning outcomes)…

Understand that naming and organisation might not seem important with smaller files but it is critical in larger ones

6 The Boolean Modifier

In this video (objectives)…

  1. Use our first modifier
  2. It is a dynamic tool
  3. Understand its limitations
  4. Create some awesome shapes

After watching (learning outcomes)…

Use the Boolean modifier to quickly create more interesting meshes

7 What Are ".blend1" Files?

In this video (objectives)…

  1. Look at what .blend files are
  2. How to turn them off or extend Blender's version control
  3. Explore Blender's File Browser

After watching (learning outcomes)…

Be able to control whether or not you use Blender's version control or not

8 Appending Another Blender Project

In this video (objectives)…

  1. Append another Blender files data into a new project
  2. Understand it is a copy, it will not update
  3. Start putting together our mock scene

After watching (learning outcomes)…

You will be able to import aspects of other Blender files into a project you are working on.

9 The Array Modifier Basics

In this video (objectives)…

  1. Add a 2nd Modifier to the stack
  2. Understand the different between relative and absolute offsets
  3. See that order of the modifier stack is important

After watching (learning outcomes)…

Be able to use the array modifier to place repeating objects

10 Duplicating Objects

In this video (objectives)…

  1. Duplicating objects
  2. Linked duplication

After watching (learning outcomes)…

Using objects that exist already to speed up work flow and produce better results

10a Your First Instructor Hangout

Mikey and Rick sit down and discuss what it means to be an environmental artist.

11 Setting Up The Camera

In this video (objectives)…

  1. How to view the active camera
  2. How to move the camera around
  3. Framing the Scene

After watching (learning outcomes)…

You will be able to set up the camera ready to share your mockups

12 Material Quick Tip: Base Colour

In this video (objectives)…

  1. Applied your first material
  2. Understand many objects can share the same material
  3. Base colour only scratches the surface of a materials properties

After watching (learning outcomes)…

Be able to colour in the objects in the scene

13 Repeating The Last Operation

In this video (objectives)…

  1. Learn a new workflow technique
  2. Only the previoUs operation, no more
  3. How to repeat a series of operations in a row

After watching (learning outcomes)…

You will be able to work more proficiently when working on projects that require repetition.

14 Snapping

In this video (objectives)…

  1. How to toggle snapping on and off
  2. Different ways of Snapping

After watching (learning outcomes)…

Be able to align objects in a scene with part of other objects.

15 Randomize Transform

In this video (objectives)…

  1. How to quickly add variation to a compound object like a wall
  2. Another workflow speed up

After watching (learning outcomes)…

Be able to use randomize transform to create a more interesting surface

16 Selection Methods

In this video (objectives)…

  1. Explore the various ways of selecting in Blender
  2. Right Click is your main one
  3. Border and Circle Select
  4. Shared object data

After watching (learning outcomes)…

You will be able to select objects in Blender with

17 Rendering And Sharing Your Work

In this video (objectives)…

  1. Have a closer look at the Eevee engine
  2. Render an image
  3. Saving Your image

After watching (learning outcomes)…

You will be able to render your work to an image file ready to share with the world!

18 Getting Started Mid Section Challenge

It is time for your Mid-Section Challenge! Here you will get to put all the knowledge you have discovered so far to good use by creating your own scene or model using primitives

19 Reflective Materials

In this video (objectives)…

  1. Controlling the basic material properties
  2. Make a surface reflective
  3. Screen Space Reflections (Eevee)

After watching (learning outcomes)…

Understand that Roughness controls how reflective a surface is. With Eevee you need to turn on those reflections.

20 Basic Lamps and Lighting

In this video (objectives)…

  1. Look at the lamp types
  2. Understand how they differ
  3. Change the colour of a lamp

After watching (learning outcomes)…

Be able to add lamps to your scene to light your models more effectively.

21 Quick Tip: Basic World Lighting

In this video (objectives)…

  1. Look at the environment light

After watching (learning outcomes)…

Control the world lighting understanding it contributes a lot to your scene, and is sometimes best left off

22 3 Point Lighting Setup

In this video (objectives)…

  1. Understand the components of a 3 point lighting setup
  2. Understand the role of each part of the lighting

After watching (learning outcomes)…

Understand that lighting you scene or model is critical to showing off your work.

23 Viewport and Camera Clipping

In this video (objectives)…

  1. Adjusting the Viewport clipping distance
  2. Adjusting the camera clipping distance

After watching (learning outcomes)…

Understand that there are 2 different clipping settings, one that affect your realtime view and once the final render.

23a Default Workspaces

Michael shows you a recent change that affects the layout you see in the course vs yours

24 Volumetric Basics

In this video (objectives)…

  1. Create A Domain
  2. Open the Shader Editor
  3. tweak the settings to get the desired result.

24b End Of Getting Started Hangout

Mikey and Rick run through the end of section challenges already done and a few tips and tricks along the way.

After watching (learning outcomes)…

Add a simple fog to our scene to create atmosphere

25 Getting Started End Of Section Challenge

Time to put together all of the knowledge so far into a final piece of work.

99 Getting Started Wrap Up

Well Done completing Section 1!

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In this Section we get you up and running in Blender 2.8 and make sure you have everything you need ready to take the rest of the course GS_BEC

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