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Learn how to gather textures, map them to your models and what the various map types can do. Reference TB_BEC

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Section 2 - Texturing Basics - Lecture List

Learn how to gather textures, map them to your models and what the various map types can do. Reference TB_BEC

1 Welcome To Texturing Basics

Michael welcomes you to the new section.

2 Creating A New Work Space

In this video (objectives)…

  1. Create a new work space
  2. Name it appropriately
  3. Adjust the layout of the work space

After watching (learning outcomes)…

Manipulate Blenders interface and set it up for yourself.

3 Introduction To The UV Image Editor

In this video (objectives)…

  1. Opened an image
  2. Panned and Zoomed
  3. Discovered an Images Properties

After watching (learning outcomes)…

You will be comfortable using the UV Image Editor

4 What Is A Texture?

In this video (objectives)…

  1. Understand that the word texture describes the quality of a surface
  2. Typically associated with an image
  3. Can be generated by Blender
  4. Image Resolution
  5. Image Bit Depth
  6. RGB Channels

After watching (learning outcomes)…

Understand what a texture is and how it can be used

5 Material Node Introduction

In this video (objectives)…

  1. Understand Nodes - moving adding and deleting
  2. Understand the 4 different connection types
  3. Naming and grouping are important!

After watching (learning outcomes)…

You will understand that nodes are a form of visual programming with various input and outputs

6 What Is UV Mapping?

In this video (objectives)…

  1. Understand what we use UV Unwrapping for
  2. Texture Co-ordinate node
  3. How to quickly unwrap a model

After watching (learning outcomes)…

You will understand that you need to tell Blender HOW to apply am image to a model.

7 Setting Up Material Studies

In this video (objectives)…

  1. Setup a series of objects to represent how your materials look on different surfaces.

After watching (learning outcomes)…

You will have a series of models to test your textures on.

8 Using A Height Or Displacement Map

In this video (objectives)…

  1. Height map is a type of bump map
  2. Use The Subdivision modifier to generate geometry
  3. Using the displacement modifier

After watching (learning outcomes)…

You will be able to create geometry where there wasn't any before!

9 Making Links

In this video (objectives)…

  1. Copying The Modifier Stack
  2. Works on several other items as well!

After watching (learning outcomes)…

Copy select properties of one object to one or more objects

10 Normal Maps

In this video (objectives)…

  1. Another type of bump map
  2. This deals with the direction of a surface
  3. Optimisation step

After watching (learning outcomes)…

You will understand what normal maps are and how to setup and use them in Blender

11 Height Map from Color Map

In this video (objectives)…

  1. Create a height map from only the colour map
  2. Exported the Height Map ans an image
  3. Use the new height map in Blender

After watching (learning outcomes)…

You will be able to use the compositor to export a height map from a colour map

12 Height Map to Normal Map

In this video (objectives)…

  1. Use a height map as a normal map

After watching (learning outcomes)…

You will be able to use your height maps as normal maps

13 Introduction To Hand Painting

In this video (objectives)…

  1. Create a New Image
  2. Change the mode of the UV Image Editor to Paint
  3. Paint a quick black and white image

After watching (learning outcomes)…

You will be able to create you own custom value image

14 Introduction To UV Unwrapping

In this video (objectives)…

  1. Why we need to UV unwrap manually
  2. How to chop up our model using seams
  3. Understand how to add seams

After watching (learning outcomes)…

Your will be able to perform basic UV Unwrapping

15 Checking UV Mapping

In this video (objectives)…

  1. Load an Image into the UV Image editor
  2. Understand what the two generated image types are used for.

After watching (learning outcomes)…

Students will be able to use the two types of generated images to assess their unwrap.

16 Transforming UV Maps

In this video (objectives)…

  1. Switch between the various selection modes in the UV Image Editor
  2. Synchronise with 3D view selection
  3. Select different parts of the UV Map

After watching (learning outcomes)…

You will be able to manipulate the UV map to position it correctly onto a texture

17 Pivot Points and Snapping UV Maps

In this video (objectives)…

  1. Change pivot points for scaling and rotating a UV map
  2. Use snapping to align UV maps

After watching (learning outcomes)…

You will be able to align UV maps with each other and with the image with much more precision.

17a Challenge: Pivot Points and Snapping UV Maps

Michael presents the challenge solution to the previous lecture

18 Online Texture Sources

In this video (objectives)…

  1. Where to get pre-made textures from.
  2. What cc0 means
  3. What resolution do you need?

After watching (learning outcomes)…

You will be able to use the interest efficiently to find appropriate textures for your scenes

19 Node Wrangler Introduction

In this video (objectives)…

  1. Install the Node Wrangler Addon
  2. Explore some of the features
  3. Make sure it starts every time with Blender.

After watching (learning outcomes)…

Understand that add-ons like the Node Wrangler

20 Multiple Materials

In this video (objectives)…

  1. You have choice where to control a single material with textures.
  2. Objects can have multiple materials assigned to them

After watching (learning outcomes)…

Be able to able to apply multiple materials to a single mesh object.

21 Baking Base Colour To One Texture

In this video (objectives)…

  1. Take Multiple materials
  2. Bake their base colour properties to one texture
  3. Use that texture on our model

After watching (learning outcomes)…

You will be able to perform basic texture baking from multiple materials

22 Multiple UV Unwraps

In this video (objectives)…

  1. Make another UV Map
  2. Use a UV Map node to control how the texture is baked
  3. Bake one UV mapped model with multiple materials to a different UV setup

After watching (learning outcomes)…

You will be able to Unwrap you models with much more proficiency and understand when to use multiple UV Unwraps

23 Generated Textures

In this video (objectives)…

  1. Look at the various types of generated textures
  2. Understand that they can be really quick and simple
  3. Can take considerable time to get a desired result

After watching (learning outcomes)…

Understand generated textures, where you might use them and their pros and cons

24 Quick Tip: Replacing Nodes

In this video (objectives)…

  1. Use a Node Wrangler feature to replace a node with another node
  2. Understand that it helps significantly if the node being replaced is similar
  3. Saves a great deal of time, avoiding having to relink nodes.

After watching (learning outcomes)… You will gain a better understanding of the Node wrangler and be able to use another one of it's features

25 Mixing Nodes Together

In this video (objectives)…

  1. Look at the numerous ways that you can mix nodes together to create new outputs
  2. It is best to mix similar nodes together
  3. Things can get very create

After watching (learning outcomes)…

Create more advanced materials and have a better understanding of combining nodes together.

26 Quick Tips: Node Wrangler Short Cuts

In this video (objectives)…

  1. Learn about another couple of Node Wrangler short-cuts
  2. Improve our node based workflow.

After watching (learning outcomes)…

You will have a much better understand of the

27 The Color Ramp Introduction

In this video (objectives)…

  1. Explore the color ramp node
  2. Know how to change the settings
  3. Incorporate it into your node toolkit

After watching (learning outcomes)…

You will understand how to use the colour ramp node to manipulate your textures

28 Introducing the Bevel Modifier

In this video (objectives)…

  1. Enable the Bevel Modifier
  2. Use it to control the geometry around edges
  3. Saves having to make extra geometry manually

After watching (learning outcomes)…

You will be able to use the Bevel modifier to add edge geometry

29 Texturing Basics End Of Section Challenge

  1. Go through your scene and texture the surfaces
  2. Use textures that you think complement the surface
  3. Use image based textures, generated or a mix
  4. Did you know that volumetrics can be textured?

30 Texturing Basics Wrap Up

Michael Wraps up the section

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