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README.md

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</p>
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<br>
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Minecraft Authentic Adventure (latest version: 1.3.1) is a minimalistic mod for 1.2.5 that reverts the game to a more Beta-esque aesthetic with hilly terrain generation, sandbox gameplay and an overall enjoyable experience for player from both the golden age and the modern era.
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Minecraft Authentic Adventure (latest version: 1.3.2) is a minimalistic mod for 1.2.5 that reverts the game to a more Beta-esque aesthetic with hilly terrain generation, sandbox gameplay and an overall enjoyable experience for player from both the golden age and the modern era.
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*Why don't you check out Authentic Adventure's sister project, [Minecraft Diverge](https://github.com/BlueStaggo/MCDiverge)?*
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changelog.md

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# 1.3.2
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Released: September 29th 2024
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## Changes
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### Blocks
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- Enchantment table
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- Can now re-enchant items that already have enchantments
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- Re-enchanting an item adds levels to pre-existing enchantments and adds new enchantments that weren't already there
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- Sapling
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- Jungle saplings now grow into palm trees in archipelagos
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### Mobs
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- Despawning
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- Animals now despawn in the default and hardcore presets
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- Animals will never despawn if they've been bred with or if they are products of breeding, regardless of settings
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### Enchantments
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- Bane of Arthropods
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- Now compatible with sharpness
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- Reduced effectiveness by 2/3
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- Protection
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- Reduced damage reduction:
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| Level | Old | New |
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|---|---|---|
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| x | (6 + x^2) / 3 | x
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| 1 | 2 | 1 |
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| 2 | 3 | 2 |
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| 3 | 5 | 3 |
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| 4 | 7 | 4 |
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- Adjusted enchantability
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- Smite
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- Now compatible with sharpness
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- Reduced effectiveness by 2/3
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- Stamina
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- Adjusted enchantability
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- Velocity
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- Increased effectiveness per level by 1%
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- Adjusted enchantability
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- Enchantments no longer have caps on their maximum available enchantability per level
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- This means that lower level enchantments can be obtained from higher levels of enchanting
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### Gameplay
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- Sprint jumping no longer increases exhaustion with hunger set to sprint only, but sprinting in mid-air does
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### Biomes
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- Desert
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- Made slightly more common
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- Frosted Birch Forest
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- Adjusted biome colors
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- Parched Forest
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- Doubled chance of generating big trees
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- Rainforest
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- Added a chance for regular big trees to generate
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- No longer generates with vines in beta worlds
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- Seasonal Forest
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- Readded to world generation
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- Adjusted climate
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- Snowcapped Forest
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- No longer generates with beaches
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- Snowcapped Peaks
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- Replaced with taigas in world generation
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- Snowcapped Peaks will likely be replaced by a different biome in a later update
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- Adjusted height of some biomes
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- Fixed climate values for beaches and highlands edges being inconsistent with plains and highlands respectively
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### World Generation
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- Customized world type
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- Added a "Beta Terrain" option
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- Random biome selection with beta terrain results in beta biome distribution
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- The size of landmasses in beta terrain scales with biome size
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- Crop generation in villages has been reduced by a half
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- Adjusted branch generation in big trees
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- Ores generate 4 blocks higher
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### Other
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- Reduced arm swing speed by 2 ticks
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- Selecting a single biome in the world customization menu now displays "Biome Selection" as "Single"
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- Clicking and dragging with items has been added
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- Fixed texture alignment of diamonds
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- Reduced FOV modifier with speed effects by 50%
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- Tweaked block light color
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- Reduced volume of level up sound
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- Biome height is no longer displayed in the debug menu
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## Bug Fixes
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- Fixed legacy world generation option in customized worlds
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- Fixed sword blocking being inverted
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- Fixed air bubbles in the hotbar in the wrong position
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- Fixed controller support on Linux maybe?
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# 1.3.1
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Released: May 28th 2024
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### Enchantments
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- Bane of Arthropods
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- Reduced effectiveness by 1/3
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- Reduced effectiveness by 1/4
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- Fortune
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- Reduced effectiveness on ore:
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| Level | Old Chances | New Chances |
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- Slightly changed biome distribution
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- Temperate biomes are now more common
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- Adjusted height of some biomes
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- Biomes now use separate RNG for noise values
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- Biomes now use different seeds for noise values
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### Structures
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- Village
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## Removals
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- Deprecated the Small Biomes, Large Biomes, AMPLIFIED and Legacy world types as they can easily be recreated with the Customized world type
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- Shading style removed from options in favour of more customizable style settings
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- Deprecated biomes (e.g. hills variants) are no longer shown on the custom world type menu
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- Obsolete biomes (e.g. hills variants) are no longer shown on the custom world type menu
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## Bug Fixes
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- Night time is now dark with shading style set to beta
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- Exhaustion is no longer applied when taking damage with hunger type set to sprint only
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- Some mobs in multiplayer are now correctly affected by the health multiplier
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- Sprint cooldown for attacking mobs now works correctly in multiplayer
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- Picking up xperience orbs now play the same popping sound in multiplayer as it does in singleplayer
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- Picking up experience orbs now play the same popping sound in multiplayer as it does in singleplayer
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### Mobs
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- Spawning
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- Animals spawn much more frequently and despawn in classic mode
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- Animals in classic mode spawn much more frequently and are able to despawn
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### World Generation
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- Changed the shape of the land
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## Bug Fixes
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- Rendering no longer completely breaks down on old graphics drivers
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- Chests are now held correctly
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- More blocks are pick blcoked correctly in creative mode
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- More blocks are pick blocked correctly in creative mode
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- Warning text for far render distance on 32 bit systems now renders correctly
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