A simple physics simulation demo of constraints written in C++, renderered using SDL2
Building and running Linux:
make
./run
On WSL it seems like detecting hardware acceleration gives a false positive (or something) and it's just a blank screen. As a workaround you can force software rendering:
make
./run -s #Force software rendering
This program depends on SDL2
On Debian / Ubuntu systems: # apt install libsdl2-dev
On Fedora like systems: # yum install sdl2-devel
On Arch based systems: # sudo pacman -S sdl2
See here for installing on Mac OS: https://lazyfoo.net/tutorials/SDL/01_hello_SDL/mac/index.php
And here for windows: https://lazyfoo.net/tutorials/SDL/01_hello_SDL/windows/index.php
Or build from source: https://github.com/libsdl-org/SDL/releases/tag/release-2.24.1 with:
./configure
make all
make install