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Explosive Endothermic
Robin Seifert edited this page Jul 14, 2023
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1 revision
Thermal energy based explosive that consumes heat to impact everything around it. Will spawn an ice beam before triggering after a delay. At which point any blocks nearby will be mutated based on effects. Nearby entities will also be hit with a range of potion effects. Specifically frost-bite, poison, mining fatigue, and slowness.
Replaces blocks based on a series of chance calculations. As well sets the time to night (1_200).
Day light chance be disabled by config and respects game rule "doDayLightCycle"
Delay is controlled using a beam entity effect.
Terms:
- RadiusDecay = radius * 0.3
- chance = RadiusDecay OR random < 1 - (distance / radius)
Block | Replacement | Chance |
---|---|---|
Material#Water | ICE | chance |
Block#Fire | Air | chance |
Block#Lava | Obsidian | chance |
Block#LavaFlowing | Snow layer | chance |
Block#Magama | stone | chance |
Block#Netherrack | dirt | chance |
Block#Soul_sand | sand | chance AND 50% |
Block#Soul_sand | gravel | chance |
Material#Ground | ICE | chance AND 50% |
Material#Ground | Snow | chance |
Material#Grass | ICE | chance AND 50% |
Material#Grass | Snow | chance |
Any | Snow | chance AND random < 1 - (distance / radius) |
Name | Default | Purpose |
---|---|---|
scale | 30 | radius |
allow_day_night_switch | true | Allows day to be changed |