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Releases: Burnt-o/mcc-cgb-dumper

mcc-cgb-dumper

15 Feb 10:12

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update for latest MCC 3385 patch

mcc-cgb-dumper

03 Dec 11:08

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update for latest MCC 3272 patch

mcc-cgb-dumper

12 Apr 15:26

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  • Rewrote injector in CSharp, it also now can access exported functions of the DLL to call shutdown on old injection & initialize the new one with data (in this case, path to the injector directory). This should also fix false positive issues with Windows Defender.

  • Added very basic serialization of the custom json path. Config data stored in injector directory. Default json path is now the injector directory.

  • Rewrote the dump function to now use structs instead of mlp_groupUpdateAddress. Now gets more data, including info on all the variants in a custom game and all the maps in each variant.

  • Renamed many classes to follow the same naming convention

  • Fixed issue where the refresh forcing would only work like half the time

mcc-cgb-dumper

12 Apr 15:42

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Forgot to add "MapIndex" entry for mapInfoElements

mcc-cgb-dumper

20 Mar 11:26
8262a12

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Added command to set the json data dump directory. Also included the easyanticheat dll files to bypass CGB usually being disabled when EAC is disabled.

mcc-cgb-dumper

20 Mar 08:43
e8b7dfe

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First mostly working release.

Known issues:

  • Changing any filter settings will instantly cause a dump before you even apply them. Probably not gonna fix.
  • If you set your filters super strict (ie so no games are in the list), close MCC, then open MCC again and go to the CGB (so still with the strict filters), dumping will fail since the whole CustomGameInfoArray area hasn't been initialized in MCC's memory as there weren't any custom games yet. This isn't a crash, you just won't get a dump of the no-games-available json. It'll fix itself forever (until next MCC session) once any refresh has some games in it instead of none. Probably not gonna fix either.