Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
Binary file added PROJ3_WIN/565Rasterizer.sdf
Binary file not shown.
251 changes: 132 additions & 119 deletions PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj
Original file line number Diff line number Diff line change
@@ -1,120 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\cudaMat4.h" />
<ClInclude Include="..\..\src\glslUtility.h" />
<ClInclude Include="..\..\src\main.h" />
<ClInclude Include="..\..\src\ObjCore\obj.h" />
<ClInclude Include="..\..\src\ObjCore\objloader.h" />
<ClInclude Include="..\..\src\rasterizeKernels.h" />
<ClInclude Include="..\..\src\rasterizeTools.h" />
<ClInclude Include="..\..\src\utilities.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glslUtility.cpp" />
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\ObjCore\obj.cpp" />
<ClCompile Include="..\..\src\ObjCore\objloader.cpp" />
<ClCompile Include="..\..\src\utilities.cpp" />
</ItemGroup>
<ItemGroup>
<CudaCompile Include="..\..\src\rasterizeKernels.cu" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FF21CA49-522E-4E86-B508-EE515B248FC4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>565Rasterizer</RootNamespace>
<ProjectName>565Rasterizer</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="..\Build\CUDA 4.0.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.0\C\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.0\C\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.0/C/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
</CudaCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\Build\CUDA 4.0.targets" />
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\Camera.h" />
<ClInclude Include="..\..\src\cudaMat4.h" />
<ClInclude Include="..\..\src\EasyBMP.h" />
<ClInclude Include="..\..\src\EasyBMP_BMP.h" />
<ClInclude Include="..\..\src\EasyBMP_DataStructures.h" />
<ClInclude Include="..\..\src\EasyBMP_VariousBMPutilities.h" />
<ClInclude Include="..\..\src\glslUtility.h" />
<ClInclude Include="..\..\src\Light.h" />
<ClInclude Include="..\..\src\main.h" />
<ClInclude Include="..\..\src\matrix.h" />
<ClInclude Include="..\..\src\ObjCore\obj.h" />
<ClInclude Include="..\..\src\ObjCore\objloader.h" />
<ClInclude Include="..\..\src\rasterizeKernels.h" />
<ClInclude Include="..\..\src\rasterizeTools.h" />
<ClInclude Include="..\..\src\utilities.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Camera.cpp" />
<ClCompile Include="..\..\src\EasyBMP.cpp" />
<ClCompile Include="..\..\src\glslUtility.cpp" />
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\ObjCore\obj.cpp" />
<ClCompile Include="..\..\src\ObjCore\objloader.cpp" />
<ClCompile Include="..\..\src\utilities.cpp" />
</ItemGroup>
<ItemGroup>
<CudaCompile Include="..\..\src\rasterizeKernels.cu" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{FF21CA49-522E-4E86-B508-EE515B248FC4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>565Rasterizer</RootNamespace>
<ProjectName>565Rasterizer</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 4.2.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<ExecutablePath>$(VCInstallDir)bin;$(WindowsSdkDir)bin\NETFX 4.2 Tools;$(WindowsSdkDir)bin;$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(FrameworkSDKDir)\bin;$(MSBuildToolsPath32);$(VSInstallDir);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<ExecutablePath>$(VCInstallDir)bin;$(WindowsSdkDir)bin\NETFX 4.2 Tools;$(WindowsSdkDir)bin;$(VSInstallDir)Common7\Tools\bin;$(VSInstallDir)Common7\tools;$(VSInstallDir)Common7\ide;$(ProgramFiles)\HTML Help Workshop;$(FrameworkSDKDir)\bin;$(MSBuildToolsPath32);$(VSInstallDir);$(SystemRoot)\SysWow64;$(FxCopDir);$(PATH);</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\include;C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.2\C\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
</Link>
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/C/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
<CodeGeneration>compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\include;C:\ProgramData\NVIDIA Corporation\NVIDIA GPU Computing SDK 4.2\C\common\inc;../shared/glew/include;../shared/freeglut/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>../shared/glew/lib;../shared/freeglut/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>cudart.lib; glew32.lib;glu32.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
<CudaCompile>
<CompileOut>$(ProjectDir)$(Platform)/$(Configuration)/%(Filename)%(Extension).obj</CompileOut>
<Include>C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.2\include;C:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/C/common/inc;../shared/glew/includes;../shared/freeglut/includes</Include>
<CodeGeneration>compute_20,sm_20</CodeGeneration>
</CudaCompile>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\CUDA 4.2.targets" />
</ImportGroup>
</Project>
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
<ProjectSettingsModel DefinitionId="a218e900-1199-4ab1-a767-7976786f04d4" DisplayName="Nexus Project User Settings" xmlns="clr-namespace:Ark.PropertyModel;assembly=Ark">
<SettingsPointModel DefinitionId="3eb7ba04-016d-475e-b0ff-daa5f0e59a08" DisplayName="Launch">
<Property Name="Arguments" Value="mesh=&quot;../../objs/teddy bear/TriangulatedTeddyBear.obj&quot; texture=&quot;../../objs/teddy bear/TriangulatedTeddyBear.bmp&quot;" />
</SettingsPointModel>
</ProjectSettingsModel>
79 changes: 44 additions & 35 deletions PROJ3_WIN/565Rasterizer/565Rasterizer.vcxproj.filters
Original file line number Diff line number Diff line change
@@ -1,36 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="..\..\src\cudaMat4.h" />
<ClInclude Include="..\..\src\glslUtility.h" />
<ClInclude Include="..\..\src\main.h" />
<ClInclude Include="..\..\src\rasterizeKernels.h" />
<ClInclude Include="..\..\src\rasterizeTools.h" />
<ClInclude Include="..\..\src\utilities.h" />
<ClInclude Include="..\..\src\ObjCore\obj.h">
<Filter>ObjCore</Filter>
</ClInclude>
<ClInclude Include="..\..\src\ObjCore\objloader.h">
<Filter>ObjCore</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glslUtility.cpp" />
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\utilities.cpp" />
<ClCompile Include="..\..\src\ObjCore\obj.cpp">
<Filter>ObjCore</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ObjCore\objloader.cpp">
<Filter>ObjCore</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<CudaCompile Include="..\..\src\rasterizeKernels.cu" />
</ItemGroup>
<ItemGroup>
<Filter Include="ObjCore">
<UniqueIdentifier>{c37932d5-6627-43c3-9d6b-84866740745c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="..\..\src\cudaMat4.h" />
<ClInclude Include="..\..\src\glslUtility.h" />
<ClInclude Include="..\..\src\main.h" />
<ClInclude Include="..\..\src\rasterizeKernels.h" />
<ClInclude Include="..\..\src\rasterizeTools.h" />
<ClInclude Include="..\..\src\utilities.h" />
<ClInclude Include="..\..\src\ObjCore\obj.h">
<Filter>ObjCore</Filter>
</ClInclude>
<ClInclude Include="..\..\src\ObjCore\objloader.h">
<Filter>ObjCore</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Camera.h" />
<ClInclude Include="..\..\src\matrix.h" />
<ClInclude Include="..\..\src\Light.h" />
<ClInclude Include="..\..\src\EasyBMP.h" />
<ClInclude Include="..\..\src\EasyBMP_BMP.h" />
<ClInclude Include="..\..\src\EasyBMP_DataStructures.h" />
<ClInclude Include="..\..\src\EasyBMP_VariousBMPutilities.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\glslUtility.cpp" />
<ClCompile Include="..\..\src\main.cpp" />
<ClCompile Include="..\..\src\utilities.cpp" />
<ClCompile Include="..\..\src\ObjCore\obj.cpp">
<Filter>ObjCore</Filter>
</ClCompile>
<ClCompile Include="..\..\src\ObjCore\objloader.cpp">
<Filter>ObjCore</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Camera.cpp" />
<ClCompile Include="..\..\src\EasyBMP.cpp" />
</ItemGroup>
<ItemGroup>
<CudaCompile Include="..\..\src\rasterizeKernels.cu" />
</ItemGroup>
<ItemGroup>
<Filter Include="ObjCore">
<UniqueIdentifier>{c37932d5-6627-43c3-9d6b-84866740745c}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
Loading