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Features:

  • A shading kernel with BSDF evaluation for diffuse material and perfect specular reflection material.
  • Path continuation/termination using Stream Compaction.
  • Sorting pathSegments based on material types to make the same material contiguous in memory.
  • A cache for the first bounce intersections for re-use across all subsequent iterations.
  • Refraction with Fresnel effects.
  • Stochastic sampled antialiasing. (Does not work with first cache.)
  • Mesh loading and rendering with Hierarchical Spatial Data Structure(see below).
  • Octree culling of the entire scene.
  • Hemisphere sampling using Sobol sequence.

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