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Features

  • Ray sorting by material
  • Ideal Diffuse Shading & Bounce
  • Perfect Specular Reflection
  • Stream Compaction
  • Cache first bounce
  • Refraction with Frensel effects using Schlick's approximation.
  • Physically-based depth-of-field
  • Stochastic Sampled Antialiasing
  • Arbitrary mesh loading and rendering glTF files with toggleable bounding volume intersection culling
  • Better hemisphere sampling methods
  • Direct lighting
  • Motion blur by averaging samples at different times in the animation (Extra Credit)

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