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1.2.0

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@CableDorado2 CableDorado2 released this 10 Feb 03:50
· 964 commits to main since this release
14d72b0

👀 New Features

  • Events Mode.
  • Gallery Mode.
  • New paramvalue "vsscreen" for select.def (Set the paramvalue to 0 to avoid displaying versus screen when facing this character).
  • CPU Co-op Team Mode setting (P1&P2 Vs Single/Simul/Turns CPU).
  • Restart Engine manually option.
  • Player and Stage Select Announcer Voice Examples.
  • Alternative Stage Page Up Example (only in code).
  • Old Single Character Select Type Restored, now when playing in Single Player, you can choose in options for roster slots, between an exclusive (Variable Type) or same as multiplayer view (Fixed Type).

✨ Improvements

  • Main Menu.
  • Better engine assets organization (Yes again).
  • Better order and presentation of Lua scripts for end user.
  • Training and Input Test.
  • Start Button.
  • Animated sprites extraction for character select now can be disabled when you choose "Portrait" in Char Presentation/Screenpack Options.
  • Coin system redefined (Each time that you see the Winner screen you will earn 1 coin).
  • Stage Preview method recoded.
  • Missions separate in a module.
  • Missions Preview method recoded.
  • Sound Test now can play files mp3 and ogg at same time and support file extensions with capital letters (same for replays, storyboards and cutscenes menus).
  • Quick Random Versus Songs Load method recoded.
  • Survival, Time Attack and Sudden Death.
  • When playing in team mode and the CPU has team mode as well, now you can choose on the CPU side, the fight order.
  • In Co-Op Mode, now Player 2 can edit the order of cpu side while player 1 can edit his own team.
  • Player Name and Online Port fields update (inputDialogPopup replaced by direct text insertion on screen. This prevents you that full screen disable, when you add the online port or username.) Even you can copy and paste content according to the field type.
  • f_default function, now grouping options from screenpack settings such as victory screen, service screen, challenger screen to customize each game modes instead of setting them globally and then having to specify paths in select.lua depending on each game mode.

🔧 Fixes

  • Missing services now work.
  • Single Boss and Single Bonus table bug after playing rush mode.

⏳ WIP Features

  • Back to main menu question in character select.
  • Statistics Menu.
  • Joystick support (Currently you can setup only 1 Gamepad. Two Gamepads support will be added coming soon).

Special Thanks to PlasmoidThunder and Strong FS for some code logic, ideas, help for the engine and 2Dee4ever by support and share this project.

🎬 Preview ➤ https://www.youtube.com/watch?v=4l396HotIiQ

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