1.3.0
👀 New Features
- Automatic, random, mute or specific Music Assignment in Stage Select like Arc System games.
- Rematch Option after Win Screen in Versus Modes.
- Timer for Character Select, Stage Select, Order Select, Rematch Option and Service Screen, that can be adjusted via Options.
- CPU VS CPU mode available in: Arcade, Survival, Boss Rush, Time Attack, Sudden Death and Endless modes.
- The Vault Room inspired from Geometry Dash.
- Online versus FT behavior inspired in Fightcade.
- Control menu to Open/Watch or Delete the Replays Files.
- Default Values options for all Options Sub-Menus.
- AI Palette Default or Random option for No Versus Modes.
- Single paramvalue to Select.def (Set to 1 to force facing this character individually in arcade team modes, is ideal for final bosses).
- Information Message when Characters, Stages, Bosses or Bonus Games are not found in select.def to avoid crash and uncertainty.
- Online Join Type now can be changed via options as "Direct" that is default connection method or "Database" (method used in Ikemen Go).
✨ Improvements
- Main Menu.
- Statistics Menu.
- Player 1 in single mode now can choose which CPU member will fight first in Order Select, if CPU has more than 1 member on its team.
- Portrait/Animated sprite of the character that you are going to fight in Single Boss or Bonus Modes, will now be displayed in Char Select.
- Replays will now be saved only if they contain data.
- Online mode interface has been redesigned for host and client.
- Coins will now only function as Credits for Attract Mode and when it is disable, coins will have a collectible function with the intention of being used in a store menu or purchasable objects as occurs in commercial games. Then Arcade Mode will be Free Play, only when attract mode is disabled.
🔧 Fixes
- Random Select (Now paramvalue "exclude" works for Random Select).
- Player Name field spaces.
- Changed strSub function save strings method to avoid errors when use Apostrophe in: Username, Favorite Character and Stage fields.
- Issue in Back Menu from Character Select when selecting NO option in Arcade Mode: https://user-images.githubusercontent.com/18058378/260328520-85c78494-7586-4bfe-acd1-cd703d9e3548.png
⏳ WIP Features
- Quick Scrolling in all menus when holding down a directional key.
- Attract Mode (Inspired from Ikemen Go).
- Pause Menu.
- Palette number input method now can be changed via Options as: Classic (work as MUGEN) or Modern (Select in a list the palette number to use).
Special Thanks to PlasmoidThunder and Strong FS for some code logic, ideas, help for the engine and 2Dee4ever by support and share this project.