👀 New Features
📝 Engine Source Code is now Available!
- Story Mode Example.
- data.p1Pal and data.p2Pal variables to set static palettes for characters.
- data.bgm variable to set specific songs for custom fights.
- data.stage as an alternative way to insert specific stages for custom fights.
- Training Time for Player Data/Stats Menu.
- intro.movie and ending.movie as an alternative to intro.storyboard and ending.storyboard in characters def files.
- Author, location and time (stage info paramvalues) from stages.def files now can be displayed in Stage Select.
- Author character info paramvalue from characters.def files can be enabled or disabled from Character Select via options.
- Music from left and right sides character now is detected in BGM Select, if is added in select.def with "music=" paramvalue.
- Stage from left and right sides character now is detected in Stage Select, if is added in select.def with "stages/mybg.def" paramvalue.
- New Portraits for Characters: Winner (9000,2), Loser (9000,3), Order Select (9000,4), VS Screen (9000,5), Results (9000,6).
- New Portraits for Stages: Stage Select Icon (9000,0), Stage Select Portrait (9000,1), VS Screen (9000,2), Victory Screen (9000,3).
- Portrait Groups and Index can be edited via config.ssz.
- 3 types of random selection for character/stage select are available:
- Simple shows a random card that covers the character/stage to be chosen and choosing it during this random selection reveals the chosen character/stage.
- Fixed will always hide the character/stage to be chosen and when choosing it, the name will remain hidden.
- Roulette quickly show all available characters/stages and when choosing, the content where "roulette" falls will be shown.
- Random select rematch "Fixed" for chars and stages the first choice made will be maintained and "Variable" random select will search for new content.
- Print/save debug logs now can be enabled or disabled via Engine Settings.
- Input Display for Training Mode.
- Music played in Character Select and Main Menus now can be customizable via System Settings.
- Example of file restoration in case dlc lua script content is uninstalled or deleted.
- Life, Power Gauges and auto guard now can be configured in Training Mode.
- FirstRun screen message.
- f_text Velocity function available to move texts just like f_animVelocity does.
- f_extractText function available to extract strings from .def files sections.
- sndStop() function available to cleaning all sfx that are playing by sndPlay().
- common.air and common.cmd availables to share global character data.
- roundtime paramvalue for chars in select.def, set the time (in seconds) in order to overwrite round time saved in settings for arcade mode.
- rounds paramvalue for chars in select.def, set number of rounds in order to overwrite the chosen in settings (Useful for Bonus Characters).
- Side Select (decide if you will play from the left or right side of the screen).
- "Here Comes a New Challenger" quick versus mode available for Arcade (not available for Co-Op or CPU vs CPU modes).
- Secret Code example using buttons sequences in specifics menu.
- Intermission Fights at the end of Arcade meeting certain conditions using intermission paramvalue for chars in select.def.
- Loading Screen after Versus Screen.
- Playback for Training Mode.
- Visual Novel Mode.
- Tower Mode.
✨ Improvements
- Main Menus.
- Training Mode.
- Sound Test.
- Input Test.
- Victory and Result Screens recoded.
- Native Screenshot function.
- Stage Previews now can be loaded from his own sff file.
- All error messages has been translated from Japanese to English Language.
- When choosing a team mode the portraits of the other members are now shown.
- Animated sprites now appears in versus screen when character presentation is setting as "Sprite".
- Moved config.ssz and configNet.ssz files to "save" directory along with the other save files.
- Menu Controls Separate from In-Game Controls.
- Game Window and Executable path name now can be changed from config.ssz file where the settings are saved.
- Credits screen has been remade (now is a function that can be more customizable via lua).
- Quick Match/Random Mode has been remade using selectSimple function.
- Character Select Rows, Columns and Hidden Rows now can be configured in Options via Character Select Settings.
- Ranks for Survival in Results now are displayed according some Percentage Rates of roster size/amount of victories that can be obtained.
- data.versusScreen for f_selectSimple() game modes, now can be showed in Training, Missions and specifics fights.
- data.stageMenu for f_selectAdvance() game modes, now can be used in Arcade, Survival, Endless, Boss Rush, etc.
- All information and examples about select.def parameters has been separate into a new select.example.def file.
- Training Mode now recognize dummy via select.def with training paramvalue. If is empty, will allow select the dummy in character select.
- Game Mode and Service Triggers now recognized text via cns.
- Game Mode, Service Loaded, Round State, Match Number, Rounds to Win and more match data now is displayed in Debug (CTRL+D).
- File Description, File Version, Product Name, Language and Copyright details added in src to compile the executable with them.
🔧 Fixes
- Preferred Game Mode now works for Player Data/Stats Menu.
- Character select now works in Arcade Mode when you select random slots even in Co-Op modes and when you deselect characters.
- Order select now works when order time is infinite.
- Order select was disabled for co-op simul team mode.
- Demo Mode now can be loaded more that one time and you can use pause menu button or esc key to skip it.
- Player 2 Name and Portrait now is drawed in Co-Op mode.
- Character and Stage select timers now stops when the back question is activated to return to the main menu.
- Netplay port field now does not accept "." causing an error in previous versions.
- Nickname field now does not copy quotes " " from the clipboard, this will avoid errors when reading the saved text.
- Repeated key detection in control settings to prevent someone from assigning the same key to confirm and return for example (only for keyboard).
⏳ WIP Features
- Unlock paramvalue for characters and stages in select.def, if it set as unlock=0 lock the selection. (Unlocks examples added in main.lua).
- Brightness Adjust.
- Match Number added in fight.def to be displayed in Arcade Mode.
- Demo Mode Text added in fight.def to be displayed in Demo Mode.
- New Section [Unlock] and new paramvalues: Condition, Storyboard, Movie for that section in characters.def files.
- New Section [Portraits] and new paramvalues Portrait.Spr, Portrait.Scale for characters.def files.
📚 Sdlplugin Beta Features
- Load video files in format WMV.
- Window customization options [No Borders, Resizable and bordered window without resizable (original)].
- Fullscreen customization options (Exclusive and Borderless type).
- 16:9 Aspect Ratio setting that includes an Linear Filter if it is on.
Special Thanks to PlasmoidThunder and Strong FS for some code logic, ideas, help for the engine and 2Dee4ever by support and share this project.