Refactoring - #16
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It also contains the XML loading optimizations from the previous PR that wasn't merged. |
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The project is now cleaner and easier to understand.
The generator and the engine now each have their respective Model classes.
The generator Model represents a collection of Point3 and writes .3d files.
The engine Model represents a VBO buffer and reads .3d files.
The transformations were separated into multiple files, each for each transform, and all are under the transform namespace.
The parsing module was removed and the wall of code was distributed among the classes that represent the XML elements.
GLUT callbacks were moved inside the World class so that the project doesn't have global state. It still has a static variable in main...