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Support in Exporting Unity file formats

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@CarlosUPC CarlosUPC released this 24 Jun 18:13
· 6 commits to main since this release
  • To create a shader go to: Panel Graph Editor -> Asset -> Create Shader

  • Right click in canvas and select a node type (check out the section below to see the available nodes)

  • Modify the shader as you wish

  • Node Graph Editor:

    • Drag node
    • Hover node
    • Select node (doble-click)
    • Drag spline from a socket
    • Connect splines from output socket's node to input socket's node and vice-versa
    • Right click in the node to delete it
    • Right click in the spline to delete it
    • Right click + ALT in the socket to disconnect a link from 2 nodes
  • Modify values in Inspector panel selecting a node

  • Press on Compile Button to recompile shader and see new changes

  • Unity Exporter

    • Press on Export -> Export to Unity Button to generate a unity .shader file format where you can find it in Shaders/ShaderLab folder path
    • Drag & drog .shader file in Unity
    • Create a material to set up the shader on it and enjoy :D

Available nodes:

Constant

  • Float node
  • Vector2 node
  • Vector3 node
  • Vector4 node
  • Color node
  • Time node

Math

  • Add node
  • Subtract node
  • Multiply node
  • Divide node

Texture

  • Texture node
  • Texture Sampler node

Geometry

  • UV node
  • Tiling & Offset node
  • Panner
  • Parallax Oclusion

Master

  • Unlit