Skilled Electronics Engineer with an insatiable need to grow.
Seeing the mix of hardware and software make an object come to life is very satisfying. This is what draws me to embedded systems. After conquering the hobbyist ecosystem including Arduino, I have my sights set on AI development for MCU's.
Fluent in AVR architecture, C++ and sarcasm.
- C, C++, Python
- AVR Programming: Documents my experience absorbing this book. After I finished the book, I went out on my own, with final chapters including fully-fledged projects! Currently, it's upto Chapter 30.
- Hazard: I like to do a variety of projects but the missing link is always power. Hazard solves this by making any project battery-powered!
- MyNewRPG - A Text-Based RPG Engine: Built a multi-phase C++ game engine incorporating OOP class inheritance, dynamic stat tracking, level progression systems, dynamic shop economy, and randomized combat mechanics.
- Tetris: Needed an excuse to learn Raylib so I thought I'd code Tetris.
- Small Bites: I'm a firm believer in learning-by-doing. This is a custom C++ course focused on project-based learning.
- Learning Processing: Recreated projects from this book whilst adding my own touches.
