Skip to content

Commit

Permalink
Made room window work with new layer visibility functionality
Browse files Browse the repository at this point in the history
  • Loading branch information
Cruor committed Aug 9, 2022
1 parent 2789599 commit 7d5ef41
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/ui/windows/room_window.lua
Original file line number Diff line number Diff line change
Expand Up @@ -231,7 +231,7 @@ local function saveRoomCallback(formFields, room, editing, usingPixels)
history.addSnapshot(snapshot)
celesteRender.invalidateRoomCache(previousName)
celesteRender.invalidateRoomCache(targetRoom)
celesteRender.forceRoomBatchRender(targetRoom, viewportHandler.viewport)
celesteRender.forceRoomBatchRender(targetRoom, loadedState)

sceneHandler.sendEvent("uiRoomWindowRoomChanged", targetRoom)

Expand Down

0 comments on commit 7d5ef41

Please sign in to comment.