This release includes support for Unreal Engine v5.5, v5.6, and v5.7 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version.
- Unreal Engine 5.5: CesiumForUnreal-55-v2.24.1.zip
- Unreal Engine 5.6: CesiumForUnreal-56-v2.24.1.zip
- Unreal Engine 5.7: CesiumForUnreal-57-v2.24.1.zip
v2.24.1 - 2026-03-02
Fixes 🔧
- Fixed an invalid Cesium ion test token.
v2.24.0 - 2026-03-02
Breaking Changes 📣
- Deprecated
AddCamera,RemoveCamera,UpdateCamera, andGetCamerasonACesiumCameraManager. Instead, use the newAdditionalCamerasarray to directly add or remove cameras. - Removed
Cesium3DTileset::getFeaturesMetadataDescription. This can be directly retrieved from its attachedUCesiumFeaturesMetadataComponentinstead.
Additions 🎉
- Added support for loading tilesets with the
KHR_gaussian_splattingextension. - Added support for styling with tileset statistics on
UCesiumFeaturesMetadataComponent. - Added
UCesiumPropertyArrayBlueprintLibrary::ToStringto print the contents of aFCesiumPropertyArrayas a string. - Added
DetectTransformChangestoUCesiumGlobeAnchorComponentto toggle whether the globe anchor should update itself after changes in its Actor's transform. - Added
UsePlayerCameras,UseEditorCameras, andUseSceneCapturesInLeveltoACesiumCameraManagerto toggle the automatic detection of cameras in the level for tile selection. - Added
ACesiumCameraManager::SceneCapturesfor more explicit control over whichASceneCapture2Ds are used for tile selection. - Added the option for
FCesiumCamerato use parameters from a givenUCameraComponentassigned through C++ or Blueprints.
Fixes 🔧
- Added a missing includes in
CesiumCartographicPolygon.cppandCesiumMetadataValue.h, introduced inv2.23.0. - Build now uses the tinyxml2 library from Unreal's SDK on Linux and Windows if it is available. This eliminate a source of conflicts with other plugins that also use tinyxml2.
In addition to the above, this release updates cesium-native from v0.57.0 to v0.58.0. See the changelog for a complete list of changes in cesium-native.