Fractal shaders for Godot 3.0
- Julia fractal shader
 - Mandelbrot fractal shader
 - Sierpinski carpet shader
 
- Create ColorRect and lay ShaderMaterial on it
 - Drag&drop the required shader to ShaderMaterial slot
 - Create gradient texture, if you dont want to create it yourself use fire_gradient.tres
 - Set parameters on material:
 
- Gradient - gradient texture
 - Scale = 4, 4
 - Offset = 0, 0
 - MaxIter = from 100 to 1000
 - Speed = 1
 
- Gradient - gradient texture
 - Scale = 1, 1
 - Offset = 0, 0
 - MaxIter = from 100 to 1000
 
- Scale = 81, 81
 - Offset = 0, 0