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Releases: ChildLearningClub/SnapLogic

v0.8.3-alpha release with tags and snap logic

25 Jun 03:34
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CHANGELOG: V0.8.3-alpha

  • Scene data cache properly cleaned up at start and collection removal
  • Scene data cache updated when collection renamed
  • KEY_SHIFT and mouse button click on tags updated from removing all tags to only removing global tags
  • Removing all tags updated to long pressing active tags for 1 sec or more
  • Enable/Disable shared collections shared tags and refactored updating of tag icon. Disable shared collections this is now the default.
  • Creation of scene_view buttons has been moved to after scene_data_cache is filled with the current tags
  • Selecting scene_view_button updates scene_preview
  • When tags are removed in snap manager, connections are now removed with them
  • Clicking scene button now instances scene in 3D viewport
  • Refactored thumbnail camera view for multiple mesh scenes
  • Added ESCAPE Key to exit scene_preview mode
  • Added functionality to match scale and rotation of previous object. This is now the default.
  • Fixed initial load ERROR Unrecognized UID: "uid://dfb5uhllrlnbf" for debug script by switching to full path (Thanks dnbroo | Discord)
  • Enabled tags in this version.

NOTE: Logic Snapping in this release is highly experimental... if you couldn't already tell ;). Issues you can expect:

  • ERROR: The target vector can't be zero.
  • Tags not always being placed with mesh.
  • reloading project for tags to be connected to mesh.
  • reconnecting already connected lines in graph edit for them to function.

Initial GitHub Release

13 Jun 01:09
15bb700
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Pre-release

Initial release of the Godot 4.4 SnapLogic plugin

V0.8.2-alpha - 2025-06-13

  • Fixed search filtering not working on initial start before changing tabs
  • Re-worked materials buttons and functionality
  • Remember material favorites between sessions
  • Fixed button favorite unfavorite issues and visibility when heart filter active
  • Fixed preview collision shapes scaling issue when cycling collisions
  • Changed back to saving to project filesystem as .tscn
  • Added .scn scene files to the unused collection scenes cleanup function
  • clearing stale scene buttons from Favorites collection when unfavorite from other tabs
  • update_item_list_collections() on rename of tab
  • Project collection folders are renamed and removed in-sync with tab renaming and collection removal
  • scene_viewer_panel_instance.custom_minimum_size bumped up from 173 to 216 as a result of added material select button
  • Fixed error when no sub tabs exists when changing to either "Global Collections or "Shared Collections" main tabs
  • batch adding to collections while skipping duplicates (Entire import/load system still seems a bit buggy)
  • When adding collection tab the newly added tab now gets focus. (Still small issue where previous tab is still lit up)
  • Fixed Spawning of errors from process() if scene_preview or dragging_node removed prematurely from scene tree.
  • Added fallback Scene loading directly from disk when not available in lookup
  • Fixed viewing and instancing of project scenes
  • Refactored filesystem filter by folder
  • Fixed broken cycling of scenes when filters applied in non popup window mode.