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@forkiesassds
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Not sure if this requires any improvements.

Fixes #616.

@UnknownShadow200
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  1. Doesn't check for who not being null, so if you try to ban/freeze/mute an offline player, it'll error
  2. In my opinion, this doesn't really address the underlying issue of Warning messages are not visible in level only local chat #616
    It'd be better to change LogAction to something along the lines of PlayerOperations.MessageAction, which changes who gets messaged if the target player is in a localchat level (although the way that is implemented is also still somewhat wrong and needs to be redone)

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Warning messages are not visible in level only local chat

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