Add Samsung One UI fully external display support - #589
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August 20, 2026 11:11
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Summary
PresentationGameas the normal task/session owner and pass the external display ID explicitlyWhy
Launching
Gamedirectly on a secondary display is fragile on Samsung One UI. This uses the normal Activity launch path while a dedicated controller Activity and Presentation own the external-display surface.This is intentionally separate from the codec low-latency work.
Validation
SM-S936N) connected to a real external monitorassembleNonRoot_gameDebug: passed, including native builds for all configured ABIsThe five failures are the existing layout/profile/startup baseline failures and are unchanged by this patch.
Known startup behavior
The Presentation surface is opaque before the first decoded frame, so the monitor can briefly show black during session startup. In captured logs this was about 1.9-2.6 seconds. There was no HDMI hotplug, display mode restart, codec fallback, or decoder restart associated with that interval.
Related discussion: #579