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Pull requests: CleverRaven/Cataclysm-DDA
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build(android): generate AAR dependencies from sdl3Aars list
astyled
astyled PR, label is assigned by github actions
Code: Build
Issues regarding different builds and build environments
json-styled
JSON lint passed, label assigned by github actions
#88534
opened Sep 5, 2026 by
dwvwvvwvwb
Contributor
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Monster block message only if player sees it happen
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
#88533
opened Sep 5, 2026 by
Maleclypse
Member
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Will this overmap test time out
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#88532
opened Sep 5, 2026 by
Maleclypse
Member
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Whitelist rare and city mod terrains in overmap coverage test
astyled
astyled PR, label is assigned by github actions
Code: Tests
Measurement, self-control, statistics, balancing.
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#88531
opened Sep 5, 2026 by
IcarusOfTroy
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Decharging material density and recipe fixes
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
Items: Armor / Clothing
Armor and clothing
Items: Containers
Things that hold other things
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
Vehicles
Vehicles, parts, mechanics & interactions
#88530
opened Sep 4, 2026 by
azraneth
Contributor
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Fixes ore yields in Innawood
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Innawood 🌲
Anything to do with Innawood mod
Mods
Issues related to mods or modding
#88528
opened Sep 4, 2026 by
Bydth
Contributor
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Fix O(N^2) performance degradation in form_from_map
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Code: Tests
Measurement, self-control, statistics, balancing.
json-styled
JSON lint passed, label assigned by github actions
#88527
opened Sep 4, 2026 by
IcarusOfTroy
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make gun mods and their crafts more reasonable
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#88526
opened Sep 4, 2026 by
kuutekitty
Contributor
•
Draft
Aftershock: Add uplift cryosuits for sale.
astyled
astyled PR, label is assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Mods: Aftershock
Anything to do with the Aftershock mod
Mods
Issues related to mods or modding
Spawn
Creatures, items, vehicles, locations appearing on map
#88523
opened Sep 4, 2026 by
John-Candlebury
Member
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Extract character creation stat prompts
astyled
astyled PR, label is assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Character / World Generation
Issues and enhancements concerning stages of creating a character or a world
json-styled
JSON lint passed, label assigned by github actions
Translation
I18n
#88521
opened Sep 4, 2026 by
eugene-lesnov
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obsolete small_repairkit and large_repairkit
astyled
astyled PR, label is assigned by github actions
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
Spawn
Creatures, items, vehicles, locations appearing on map
#88520
opened Sep 4, 2026 by
kuutekitty
Contributor
•
Draft
Fix bp_null debugmsg on character encumbrance panel
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
[C++]
Changes (can be) made in C++. Previously named `Code`
json-styled
JSON lint passed, label assigned by github actions
#88519
opened Sep 4, 2026 by
smickles
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Extract translatable JSON strings
astyled
astyled PR, label is assigned by github actions
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
Monsters
Monsters both friendly and unfriendly.
[Python]
Code made in Python
Translation
I18n
#88516
opened Sep 3, 2026 by
eugene-lesnov
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fix bleach ratio for water purification
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#88512
opened Sep 3, 2026 by
dynst
Contributor
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add handaxes to hardware store spawns
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
#88509
opened Sep 3, 2026 by
kuutekitty
Contributor
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Flip eval order for quality requirements to look at intrinsic qualities first before crafting inventory
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Performance
Performance boosting code (CPU, memory, etc.)
Info / User Interface
Game - player communication, menus, etc.
json-styled
JSON lint passed, label assigned by github actions
#88506
opened Sep 2, 2026 by
tdtranCDDA
•
Draft
more, slightly changed, Magiclysm lore
astyled
astyled PR, label is assigned by github actions
<Documentation>
Design documents, internal info, guides and help.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
[Markdown]
Markdown issues and PRs
Mods: Magiclysm
Anything to do with the Magiclysm mod
Mods
Issues related to mods or modding
Update ballistic_armor.json
astyled
astyled PR, label is assigned by github actions
Items: Armor / Clothing
Armor and clothing
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#88501
opened Sep 2, 2026 by
zack-shoylev
Contributor
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Add kaolinite processing + more graphite/feldspar sources
astyled
astyled PR, label is assigned by github actions
Fields / Furniture / Terrain / Traps
Objects that are part of the map or its features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Spawn
Creatures, items, vehicles, locations appearing on map
Decayed zombies also smell horrific
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Monsters
Monsters both friendly and unfriendly.
#88493
opened Sep 1, 2026 by
Standing-Storm
Contributor
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Morale deadening.
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
<Enhancement / Feature>
New features, or enhancements on existing
json-styled
JSON lint passed, label assigned by github actions
Mechanics: Enchantments / Spells
Enchantments and spells
#88488
opened Aug 31, 2026 by
RenechCDDA
Member
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Fix: Add missing effect to response in vitrified_farm.json
astyled
astyled PR, label is assigned by github actions
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#88484
opened Aug 31, 2026 by
Sinom1989
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adjust oat and almond milk
astyled
astyled PR, label is assigned by github actions
Game: Balance
Balancing of (existing) in-game features.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#88481
opened Aug 31, 2026 by
dynst
Contributor
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Fix bathroom window in home improvement store
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
#88480
opened Aug 31, 2026 by
Snigdha-new
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Make the TOW missile launcher more realistic
astyled
astyled PR, label is assigned by github actions
<Bugfix>
This is a fix for a bug (or closes open issue)
Game: Balance
Balancing of (existing) in-game features.
Items: Ammo / Guns
Ammunition for all kinds of weapons and these weapons themselves
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
#88478
opened Aug 31, 2026 by
vyrondrosos
Contributor
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