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Pull requests: CleverRaven/Cataclysm-DDA

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build(android): generate AAR dependencies from sdl3Aars list astyled astyled PR, label is assigned by github actions Code: Build Issues regarding different builds and build environments json-styled JSON lint passed, label assigned by github actions
#88534 opened Sep 5, 2026 by dwvwvvwvwb Contributor Loading…
Monster block message only if player sees it happen astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#88533 opened Sep 5, 2026 by Maleclypse Member Loading…
Will this overmap test time out astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#88532 opened Sep 5, 2026 by Maleclypse Member Loading…
Whitelist rare and city mod terrains in overmap coverage test astyled astyled PR, label is assigned by github actions Code: Tests Measurement, self-control, statistics, balancing. Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#88531 opened Sep 5, 2026 by IcarusOfTroy Loading…
Decharging material density and recipe fixes astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Armor / Clothing Armor and clothing Items: Containers Things that hold other things [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map Vehicles Vehicles, parts, mechanics & interactions
#88530 opened Sep 4, 2026 by azraneth Contributor Loading…
Fixes ore yields in Innawood astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Innawood 🌲 Anything to do with Innawood mod Mods Issues related to mods or modding
#88528 opened Sep 4, 2026 by Bydth Contributor Loading…
Fix O(N^2) performance degradation in form_from_map astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.) Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions
#88527 opened Sep 4, 2026 by IcarusOfTroy Loading…
make gun mods and their crafts more reasonable astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88526 opened Sep 4, 2026 by kuutekitty Contributor Draft
Aftershock: Add uplift cryosuits for sale. astyled astyled PR, label is assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods Issues related to mods or modding Spawn Creatures, items, vehicles, locations appearing on map
#88523 opened Sep 4, 2026 by John-Candlebury Member Loading…
Extract character creation stat prompts astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world json-styled JSON lint passed, label assigned by github actions Translation I18n
#88521 opened Sep 4, 2026 by eugene-lesnov Loading…
obsolete small_repairkit and large_repairkit astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership Spawn Creatures, items, vehicles, locations appearing on map
#88520 opened Sep 4, 2026 by kuutekitty Contributor Draft
Fix bp_null debugmsg on character encumbrance panel astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#88519 opened Sep 4, 2026 by smickles Loading…
Extract translatable JSON strings astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Monsters Monsters both friendly and unfriendly. [Python] Code made in Python Translation I18n
#88516 opened Sep 3, 2026 by eugene-lesnov Loading…
fix bleach ratio for water purification astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#88512 opened Sep 3, 2026 by dynst Contributor Loading…
add handaxes to hardware store spawns astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#88509 opened Sep 3, 2026 by kuutekitty Contributor Loading…
Flip eval order for quality requirements to look at intrinsic qualities first before crafting inventory [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.) Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions
#88506 opened Sep 2, 2026 by tdtranCDDA Draft
more, slightly changed, Magiclysm lore astyled astyled PR, label is assigned by github actions <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs Mods: Magiclysm Anything to do with the Magiclysm mod Mods Issues related to mods or modding
#88502 opened Sep 2, 2026 by OromisElf Contributor Draft
6 tasks
Update ballistic_armor.json astyled astyled PR, label is assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88501 opened Sep 2, 2026 by zack-shoylev Contributor Loading…
Add kaolinite processing + more graphite/feldspar sources astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Spawn Creatures, items, vehicles, locations appearing on map
#88497 opened Sep 2, 2026 by robob27 Contributor Draft
Decayed zombies also smell horrific astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly.
#88493 opened Sep 1, 2026 by Standing-Storm Contributor Loading…
Morale deadening. astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Enhancement / Feature> New features, or enhancements on existing json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells
#88488 opened Aug 31, 2026 by RenechCDDA Member Loading…
Fix: Add missing effect to response in vitrified_farm.json astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88484 opened Aug 31, 2026 by Sinom1989 Loading…
adjust oat and almond milk astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. Items: Food / Vitamins Comestibles and drinks [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88481 opened Aug 31, 2026 by dynst Contributor Loading…
Fix bathroom window in home improvement store astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Code: Tooling Tooling that is not part of the main game but is part of the repo. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#88480 opened Aug 31, 2026 by Snigdha-new Loading…
Make the TOW missile launcher more realistic astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Game: Balance Balancing of (existing) in-game features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#88478 opened Aug 31, 2026 by vyrondrosos Contributor Loading…
ProTip! Adding no:label will show everything without a label.