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- Status: Open.#33 In CloudWithChris/Toolup-Tuesday;
- Status: Open.#27 In CloudWithChris/Toolup-Tuesday;
- Status: Open.#20 In CloudWithChris/Toolup-Tuesday;
- Status: Open.#17 In CloudWithChris/Toolup-Tuesday;
Refactor dirty implementation of data models in World Events Engine
Priority/MediumThis is of medium priority, and should be prioritised over low priority items.This is of medium priority, and should be prioritised over low priority items.Type/MaintenanceSomething required to keep the project healthy.Something required to keep the project healthy.Status: Open.Define Staffing Models
Priority/HighThis is of high priority. It should be prioritised over medium and low items.This is of high priority. It should be prioritised over medium and low items.Status: Open.Social Media Strategy
Priority/LowThis is of low priority. We'll get to it when we can!This is of low priority. We'll get to it when we can!Status: Open.Implement Authentication/Authorisation Capabilities
Priority/MediumThis is of medium priority, and should be prioritised over low priority items.This is of medium priority, and should be prioritised over low priority items.Status: Open.Implement Leaderboard Capability
Priority/LowThis is of low priority. We'll get to it when we can!This is of low priority. We'll get to it when we can!Status: Open.Implement 'World Events' Engine
Priority/CriticalThis is of Critical priority, and should be prioritised over other items.This is of Critical priority, and should be prioritised over other items.Status: Open.Implement Mechanism to have external events (e.g. Social Media) influence game events
Priority/LowThis is of low priority. We'll get to it when we can!This is of low priority. We'll get to it when we can!Status: Open.Implement "Player Decision" Mechanism
Priority/CriticalThis is of Critical priority, and should be prioritised over other items.This is of Critical priority, and should be prioritised over other items.Status: Open.