A libGDX shoot-em-up game generated with gdx-liftoff.
core: Main module with the application logic shared by all platforms.lwjgl3: Primary desktop platform using LWJGL3; was called 'desktop' in older docs.
This project uses Gradle to manage dependencies.
The Gradle wrapper was included, so you can run Gradle tasks using gradlew.bat or ./gradlew commands.
Useful Gradle tasks and flags:
--continue: when using this flag, errors will not stop the tasks from running.--daemon: thanks to this flag, Gradle daemon will be used to run chosen tasks.--offline: when using this flag, cached dependency archives will be used.--refresh-dependencies: this flag forces validation of all dependencies. Useful for snapshot versions.build: builds sources and archives of every project.cleanEclipse: removes Eclipse project data.cleanIdea: removes IntelliJ project data.clean: removesbuildfolders, which store compiled classes and built archives.eclipse: generates Eclipse project data.idea: generates IntelliJ project data.lwjgl3:jar: builds application's runnable jar, which can be found atlwjgl3/build/libs.lwjgl3:run: starts the application.test: runs unit tests (if any).
Note that most tasks that are not specific to a single project can be run with name: prefix, where the name should be replaced with the ID of a specific project.
For example, core:clean removes build folder only from the core project.
- https://gvituri.itch.io/space-shooter
- https://enjl.itch.io/background-starry-space
- https://foozlecc.itch.io/void-main-ship
- https://ddanakim0304.itch.io/alien-cat-pixel-animation
- https://pixabay.com/music/video-games-pixel-valor-280337/
- https://pixabay.com/sound-effects/pixel-death-66829/
- https://pixabay.com/sound-effects/pixel-explosion-319166/