Bring real-time EF-Map data directly into EVE Frontier. Windows native application that renders live route guidance, mining/combat telemetry, and session tracking as an in-game overlay—no alt-tabbing required.
- Live Route Overlay – Next system display with auto-advance as you jump; one-click clipboard for in-game links
- Mining Telemetry – Real-time yield tracking (m³/min), per-ore breakdown, rolling rate sparklines with session totals
- Combat Telemetry – DPS tracking (dealt/taken/peak), hit quality analytics, dual-line combat graphs
- Session Tracking – Visited systems (all-time + per-session), automatic position sync with EF-Map web app
- Bookmark Management – Create personal/tribe bookmarks directly from overlay
- P-SCAN – Proximity scanner for network nodes after deploying portable structures
- Privacy-First – All telemetry stays local on your machine; no data uploads
Status: ✅ LIVE (Published 2025-10-30)
Install from Microsoft Store or search "EF-Map Overlay Helper"
- Store ID:
9NP71MBTF6GF - Web link: https://apps.microsoft.com/detail/9NP71MBTF6GF
- One-click install with automatic updates and trusted Microsoft certificate
Download: v1.0.0 ZIP
- Extract ZIP to any folder
- Run
install.ps1(PowerShell script creates shortcuts + registers protocol) - Launch "EF Map Overlay Helper" from Start Menu
- Launch helper – System tray icon appears with EF-Map logo
- Start EVE Frontier – Game can run in any display mode (windowed/fullscreen)
- Calculate route – Open EF-Map web app, calculate a route
- Route auto-sends to helper – No button clicks needed; route appears in overlay immediately
- Press F8 in-game – Toggle overlay visibility; drag to reposition, resize from edges
- Jump through route – Next system auto-advances as you navigate
- Overview – Current route progress, next system details, bookmark creation
- Mining – Session totals, per-ore breakdown, m³/min sparkline
- Combat – DPS graphs (dealt/taken), hit quality stats, peak tracking
- P-SCAN – Network node proximity after deploying structures
Prerequisites: Visual Studio 2022 or MSVC Build Tools (C++20), CMake 3.20+
# Configure
cmake -S . -B build -G "Visual Studio 17 2022" -A x64
# Build Debug
cmake --build build --config Debug
# Build Release
cmake --build build --config Release
# Run tests
cmake --build build --config Release --target ef_overlay_tests
cd build
ctest -C Release --output-on-failureOutputs:
build/src/helper/Release/ef-overlay-helper.exe– Main helper applicationbuild/src/overlay/Release/ef-overlay.dll– DirectX 12 overlay modulebuild/src/injector/Release/ef-overlay-injector.exe– DLL injection utility
See detailed smoke test procedures in the full README sections below (sections retained from original for developer reference).
- Microsoft Store Listing – Official Store page with screenshots
- Overlay Plan – Feature roadmap with phase status
- AGENTS.md – Workflow guardrails for AI agents and contributors
- Troubleshooting Guide – Architecture overview + diagnostic paths
- Decision Log – Technical decision history
- BUILD_RELEASE_GUIDE.md – Complete process for building and packaging Store releases
- PRE_UPLOAD_CHECKLIST.md – Mandatory verification before uploading to Partner Center
- verify_msix_contents.ps1 – Automated verification script (run before every upload)
- EF-Map – Primary web application (React + Three.js starmap)
- EVE Frontier Tools – Universe data extraction toolkit
| Component | Technology | Purpose |
|---|---|---|
| Helper | C++20, Win32 | HTTP API, protocol handler, log watcher, WebSocket bridge |
| Overlay DLL | C++20, DirectX 12, ImGui | Swap-chain hook, in-game rendering, input capture |
| Injector | C++20, MinHook | DLL injection into game process |
| Web Integration | WebSocket, REST | Bidirectional sync with EF-Map web app |
Data Flow: Game logs → Helper (parses position/events) → Overlay (renders HUD) ↔ Web App (route calculations, bookmarks)
All telemetry processing happens locally. No personal data leaves your machine.
| Phase | Status | Key Deliverables |
|---|---|---|
| 1 – Helper ↔ UI Foundation | ✅ Complete | WebSocket bridge, follow mode, tray integration |
| 2 – Mining Telemetry | ✅ Complete | Yield tracking, sparklines, session persistence |
| 3 – Combat Telemetry | ✅ Complete | DPS graphs, hit quality analytics, 2s tail-off |
| 4 – Follow Mode | ✅ Complete | Auto map recentering, position streaming |
| 5 – Route Navigation | ✅ Complete | Next system display, visited tracking, bookmarks, P-SCAN |
| 6 – Packaging & Distribution | ✅ IN CERTIFICATION | GitHub Releases live, Microsoft Store submitted |
Next: Phase 6 certification complete → production deployment
- Read
AGENTS.mdfor workflow expectations - Check
docs/decision-log.mdfor recent architectural choices - Keep changes focused and minimal
- Update roadmap (
docs/initiatives/GAME_OVERLAY_PLAN.md) for significant features - Mirror cross-repo changes in EF-Map when needed
MIT License - see LICENSE
EVE Frontier is a trademark of CCP Games. This project is not affiliated with or endorsed by CCP Games.
Community Recognition: EF-Map featured on CCP's official EVE Frontier Community Gallery
For issues, feature requests, or questions: GitHub Issues
Happy exploring o7