Fix macOS gamepad event handling and mappings#40
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- Assign the device to the gamepad source in the connection callback. - Pump the CFRunLoop in the poll function to ensure events are processed.
This was conflicting with sokol_app (and likely other frameworks) event loops, causing dropped keyboard inputs. The gamepad->src.device assignment fix is sufficient for IOHID callbacks to function correctly within the host application's run loop.
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