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Releases: ColtonWilley/ue-llm-toolkit

UE LLM Toolkit v1.0.0 release

14 Mar 19:54

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HTTP REST API plugin for LLM-driven Unreal Engine editor automation.

38 tools, 201 operations — Blueprint editing, animation, materials, level management, sequencer, retargeting, and
more.

Highlights

  • Full Blueprint automation — query, create nodes, wire pins, layout graphs
  • Animation Blueprint — state machines, anim graph nodes, blend spaces, montage editing
  • Sequencer / Take Recorder — start/stop takes, scrub, integrate with PIE replay
  • IK Retargeting — create retargeters, configure FK chains, batch retarget animations
  • Control Rig — node creation, pin wiring, variable binding
  • PIE automation — input injection, sequence replay, frame capture, input recording
  • Material editing — create/modify material graphs, texture parameters
  • Level management — actor spawning, property setting, level queries
  • Viewport capture — screenshot and asset preview capture
  • Domain knowledge system — operational docs for code, blueprints, assets, debug, tooling

Compatibility

  • UE 5.6 and UE 5.7 (compile-time version guards)
  • Windows (Win64) and Linux
  • Works with Claude Code, MCP bridge, or any HTTP client

Installation

  1. Copy Plugin/UELLMToolkit/ into your project's Plugins/ folder
  2. Regenerate project files and build
  3. Plugin starts HTTP server on localhost:3000 automatically

See CLAUDE.md.default for Claude Code integration and Resources/prep-init-guide.md for first-time setup.