Releases: ColtonWilley/ue-llm-toolkit
Releases · ColtonWilley/ue-llm-toolkit
UE LLM Toolkit v1.0.0 release
HTTP REST API plugin for LLM-driven Unreal Engine editor automation.
38 tools, 201 operations — Blueprint editing, animation, materials, level management, sequencer, retargeting, and
more.
Highlights
- Full Blueprint automation — query, create nodes, wire pins, layout graphs
- Animation Blueprint — state machines, anim graph nodes, blend spaces, montage editing
- Sequencer / Take Recorder — start/stop takes, scrub, integrate with PIE replay
- IK Retargeting — create retargeters, configure FK chains, batch retarget animations
- Control Rig — node creation, pin wiring, variable binding
- PIE automation — input injection, sequence replay, frame capture, input recording
- Material editing — create/modify material graphs, texture parameters
- Level management — actor spawning, property setting, level queries
- Viewport capture — screenshot and asset preview capture
- Domain knowledge system — operational docs for code, blueprints, assets, debug, tooling
Compatibility
- UE 5.6 and UE 5.7 (compile-time version guards)
- Windows (Win64) and Linux
- Works with Claude Code, MCP bridge, or any HTTP client
Installation
- Copy
Plugin/UELLMToolkit/into your project'sPlugins/folder - Regenerate project files and build
- Plugin starts HTTP server on
localhost:3000automatically
See CLAUDE.md.default for Claude Code integration and Resources/prep-init-guide.md for first-time setup.