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Квазар. Доработка и фиксы #164
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* Изменено расположение передних турелей NVT-35. Ранее из-за старых угловых стен гильзы застревали, и их было невозможно собрать, что вызывало лаги (по тысяче гильз с каждой стороны). * Добавлена консоль учета для определения имени капитана. * Убаны пожарный шлюзы под гермозатворами на мостике. Их нет смысла там ставить, если под ними вентилятор. Они просто не будут работать корректно. * Пожарные шлюзы перенесены в внутренние отсеки (шлюзы на мостик и в комнату с заключённым). * Проход к ЛКП теперь свободен. Ранее для повторного включения в случае отключения (ивент) требовалось скручивать и отодвигать подстанцию и генератор. * Заменён ПАКМАН на урановый, так как плазма не выдерживала габариты шаттла. Над ПАКМАНом теперь установлен шкаф с топливом. * Проведена полная настройка атмосии (включая сигнализации и настройку сенсоров). * Подстанция перемещена на стену (установлена настенная подстанция). * Добавлены базовый ящик с инструментами и пустой шкаф для сержанта ДСБФ. * Установлен настенный зарядник для энергооружия.
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Hello @Oberfuhrer, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
Summary of Changes
This pull request focuses on improvements and fixes for the 'Квазар' (Quasar) shuttle. The changes include adjustments to turret placement to prevent shell casings from causing lag, addition of a captain identification console, relocation of firelocks, modification of access to the LKP, a uranium upgrade for the PAKMAN, atmosphere adjustments, substation relocation, addition of a basic tool box and empty locker for the SBSF sergeant, and installation of a wall-mounted energy weapon charger. The overall goal appears to be to improve the functionality, safety, and user experience of the Quasar shuttle.
Highlights
- Turret Placement: Relocated front turrets (NVT-35) to prevent shell casings from getting stuck and causing lag.
- Captain Identification: Added a console for identifying the captain.
- Firelock Relocation: Relocated firelocks from under the bridge's blast doors to internal compartments.
- LKP Access: Made the passage to the LKP freely accessible, removing the need to move the substation and generator for re-activation.
- PAKMAN Upgrade: Replaced the PAKMAN with a uranium version and added a fuel storage cabinet above it.
- Atmosphere Configuration: Performed a complete atmosphere configuration, including alarms and sensor settings.
- Substation Relocation: Relocated the substation to the wall.
- Equipment Additions: Added a basic toolbox and empty locker for the SBSF sergeant.
- Energy Weapon Charger: Installed a wall-mounted charger for energy weapons.
Changelog
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A shuttle's code, a cosmic dance,
Where turrets turn and systems prance.
From lag's dark grip to captain's call,
Each change refines, prevents the fall.
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Code Review
The pull request includes several changes related to the game environment, such as adjusting turret positions, adding a captain identification console, modifying firelocks, and reconfiguring the atmosphere. The changes seem focused on improving gameplay, addressing bugs, and enhancing the overall user experience. The provided media gives a visual overview of some of the changes.
Merge Readiness
The pull request appears to address several issues and introduce new features that could improve the game. However, without specific code snippets to review, it's difficult to assess the correctness, efficiency, and maintainability of the changes. Therefore, I cannot fully endorse merging this pull request until the code changes are provided for review. I am unable to approve the pull request in any circumstance, and that users should have others review and approve this code before merging.
About the PR
Media