An upcoming mod for mindustry
- new upgrade path for the serpulo core!
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Core: Cistern
- the T1 core, higher carrying capacity, health, and [potentially] armor than the core, can carry liquids
- T1 unit: Covert has upgraded mining speed, carrying capacity, moving speed, building speed, and damage- new mechanic: split unit functions- will have an 'attack' mode and a 'build' mode, activated by proximity to enemy units, the top half will activate it's weapons and stop building, meanwhile the bottom half will keep building [albeit at a slower pace] and will not prioritize staying close to what it's building
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Core: Kilderkin the T2 core, upgrades off of T1
- T2 unit: Bunker upgrades off of the T1 unit
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Core: Puncheon the T3 core, not the end of it
- T3 unit: Cache the T3 unit, far from over
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Core: Demijohn the T4 core, even more storage
- T4 unit: Hopper the first [that I know of] T4 core unit
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Core: Chulton the T5 core, the final tier [for now] sports massive size, and even more storage. for true colonizers only.
- T5 unit: Harbor the final core unit. surprisingly spry.
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- would try to find area, output to singular block that initiates check[?]
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Sources: take from resevoirs
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Sinks: add to resevoirs
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Resevoirs: store from sinks and give to sources, can only hold one type of resource
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Upgrades:
- base item speed: undecided
- base item capacity: 2,000 per resevoir, 100 for the other two
- would add a factory block for every resource that isn't solely made through other resources [sorry metaglass]
- would make it so that walls would automatically combine, would remove 'large' varients of walls however
- probably just going to be something you can click that outputs power every time you click it- used for starting up perpetual power plants, might even let out an arc of electricity if you click it without attaching it to anythuing else [damages enemy units [not a lot], does not damage ally buildings]