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PurpleEye

An upcoming mod for mindustry

PLAN:

1. New core blocks- Core tanks!

  • new upgrade path for the serpulo core!
    • Core: Cistern

      • the T1 core, higher carrying capacity, health, and [potentially] armor than the core, can carry liquids
      • T1 unit: Covert has upgraded mining speed, carrying capacity, moving speed, building speed, and damage- new mechanic: split unit functions- will have an 'attack' mode and a 'build' mode, activated by proximity to enemy units, the top half will activate it's weapons and stop building, meanwhile the bottom half will keep building [albeit at a slower pace] and will not prioritize staying close to what it's building
    • Core: Kilderkin the T2 core, upgrades off of T1

      • T2 unit: Bunker upgrades off of the T1 unit
    • Core: Puncheon the T3 core, not the end of it

      • T3 unit: Cache the T3 unit, far from over
    • Core: Demijohn the T4 core, even more storage

      • T4 unit: Hopper the first [that I know of] T4 core unit
    • Core: Chulton the T5 core, the final tier [for now] sports massive size, and even more storage. for true colonizers only.

      • T5 unit: Harbor the final core unit. surprisingly spry.

2. Drills only need 1 output [maybe would require a block to place over/around the drills]

  • would try to find area, output to singular block that initiates check[?]

3. Item sources, item sinks, item resevoirs

  • Sources: take from resevoirs

  • Sinks: add to resevoirs

  • Resevoirs: store from sinks and give to sources, can only hold one type of resource

  • Upgrades:

    • base item speed: undecided
    • base item capacity: 2,000 per resevoir, 100 for the other two

4. A way to get any resource in any sector

  • would add a factory block for every resource that isn't solely made through other resources [sorry metaglass]

5. Smart walls

  • would make it so that walls would automatically combine, would remove 'large' varients of walls however

6. unit-powered power source

  • probably just going to be something you can click that outputs power every time you click it- used for starting up perpetual power plants, might even let out an arc of electricity if you click it without attaching it to anythuing else [damages enemy units [not a lot], does not damage ally buildings]

7. uhhh...

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An upcoming mod for mindustry

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