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3.0.0 Update #906
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3.0.0 Update #906
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If there is no player argument, it checks if the sender is a player. and if not, it returns early.
Add multiple todo()'s for the future. Added default config options to at least not brick the plugin in areas. Improved null checks. Replaced a lot of areas where null was used as a parameter for ItemStacks with ItemStack#empty() Replaced item stack null checks with ItemStack#empty() Throw an exception in BlackSmithResult if item is null or empty. Fixed a null pointer with MultiArrow enchantment Fixed another null pointer with arrow enchantments Fixed multiple null pointers with playing sounds Fixed a potential null pointer with adding a cooldown. Improved performance by moving heavy calls ahead of less intensive checks
…g unnecessary config calls. This will definitely have some improvement on performance for heavy tasks.
This stops people from asking questions about it saying you've hit a limit, and requiring them to add permissions. The default behavior should be configuration based.
Added default values for each option in ShopOption, useful when building items to prevent user error. Lifted the ShopOption cache into CrazyInstance Added config utils if we want an easy way to define default values.
This improves how things are instantiated to prevent tangled messages.
Signed-off-by: Ryder Belserion <[email protected]>
…g inventory types. This improves readability, as well as not having to perform string splitting for every click.
Signed-off-by: Ryder Belserion <[email protected]>
This will cache player heads, mob heads, and skulls from HeadDatabaseAPI in base64 format.
Signed-off-by: Ryder Belserion <[email protected]>
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