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Replaced Cauldron's tree generation capture with something that should be a bit more stable and performant. The actual fix for the issue involves creating and returning a tile entity during world snapshhotting, however forge's system for that does not support such feature, here we have a new system that should cover tile entities and more delicate situations.

Testing is advised as this is kinda a big change.

Replaced Cauldron's tree generation capture with something that should be a bit more stable and performant.
The actual fix for the issue involves creating and returning a tile entity during world snapshhotting, however forge's system for that does not support such feature, here we have a new system that should cover tile entities and more delicate situations.
@EverNife EverNife self-requested a review March 18, 2025 00:06
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