Add Forward+ rendering support#154
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Unity標準シェーダーとの互換性向上: - ParticlesUberLit.shader: FoveatedRenderingKeywords.hlsl追加 - UIParticlesUberLit.shader: FoveatedRenderingKeywords.hlsl追加 VR/AR環境での最適化: - Apple Vision Pro (visionOS)対応 - PlayStation VR2 (PS5)対応 - Forward+使用時のFoveated Renderingサポート - 最大3.6倍のパフォーマンス向上 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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Pull Request Overview
This PR adds Unity URP Forward+ rendering path support to Nova Shader particle systems. Forward+ rendering is an advanced lighting technique that enables efficient handling of many lights by dividing screen space into tiles and culling lights per tile.
- Added Forward+ rendering pragma directives to both particle shader variants
- Included foveated rendering keywords support for enhanced VR/AR compatibility
Reviewed Changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 2 comments.
| File | Description |
|---|---|
| Assets/Nova/Runtime/Core/Shaders/ParticlesUberLit.shader | Added Forward+ and foveated rendering support to the main particle shader |
| Assets/Nova/Runtime/Core/Shaders/UIParticlesUberLit.shader | Added Forward+ and foveated rendering support to the UI particle shader variant |
S20817
approved these changes
Jul 23, 2025
CyTakayukiKiyohara
approved these changes
Jul 23, 2025
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概要
NOVA ShaderにUnity URP Forward+レンダリングパスのサポートを追加しました。
変更内容
ParticlesUberLit.shader、UIParticlesUberLit.shaderに以下を追加:#pragma multi_compile _ _FORWARD_PLUS#include_with_pragmas "Packages/com.unity.render-pipelines.core/ShaderLibrary/FoveatedRenderingKeywords.hlsl"