Fix color tone mismatch between test images and the actual scene#172
Merged
Conversation
CA-Tatami
approved these changes
Nov 10, 2025
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
概要
Test_Litシーンにて、Scene上の画像とTestRunnerにより生成される画像の色味が異なっていました。それにより、Unity6でTestRunnerを回した時に、コケてしまっていました。
問題
2022.3系では、LightingDataがないと前回のSceneのLight情報を引き継いでしまいLightが反映されなかったからになります。
解決
該当のSceneでLightingDataをベイクしました。
また、TestUnlitはテストがコケていませんでしたが、LightingDataがなかったため同様にベイクを行いました。
動作確認
対応前
右がScene、左がTest用の画像になります。
色味が異なるのがわかります。
対応後
色味が同じになっています。
確認したこと
Test_Lit、Test_Unitのテストが通ること