Move shader keyword and pass changes to ShaderGUI.ValidateMaterial#173
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CA-Tatami
approved these changes
Nov 10, 2025
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概要
シェーダーキーワード、Passの切り替えを
ShaderGUI.ValidateMaterialに変更しました。https://docs.unity3d.com/6000.2/Documentation/ScriptReference/ShaderGUI.ValidateMaterial.html
動作確認
前提
どちらも空のシーンに、PlaneとCubeを配置しています。
PlaneはMeshRendererの
CastShadowsをOffに、Cubeは、UberLitシェーダーをアタッチしたマテリアルを刺しています。
シェーダーキーワードの切り替え
シェーダーの
TransparencyのRimのToggleの切り替えで、該当のキーワードである_TRANSPARENCY_BY_RIMが切り替わっています。RimKeywordChanged.mov
Passの切り替え
シェーダーの
ShadowCasterのToggleの切り替えで、該当のPassであるMainLightShadowの有効/無効が切り替わっています。
ShadowPassChanged.mov
確認したこと